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Nuke

Nuke
Nuke

Name Nuke
Source Mod IndustrialCraft2
ID Name
ic2:te:2
Type Explosive
Stackable Yes (64)
Solid Yes
Transparent No
Affected by Gravity No
Emits Light No
Flammable No
Required Tool Any tool

The Nuke is an IndustrialCraft2 explosive. It functions (before MC 1.6) in a similar way to TNT and ITNT, but has a much higher detonation power, as big as certain Nuclear Reactor explosions. Since MC 1.6 it has GUI and power of explosion depends on how much and what type of explosive was inside it.

Because of this and possible uses for griefing, the Nuke's detonation power may be changed in the IC2 config file.

Recipe

Note: These recipes are considered "secret" and are hidden in NEI by default, unless the respective config option is disabled.

Since 1.6

Thick Neutron Reflector
Advanced Circuit (IndustrialCraft 2)
Thick Neutron Reflector
Thick Neutron Reflector
Advanced Machine Casing (IndustrialCraft 2)
Thick Neutron Reflector
Thick Neutron Reflector
Advanced Circuit (IndustrialCraft 2)
Thick Neutron Reflector
Nuke


1.5

Re-Enriched Uranium Cell
Advanced Circuit (IndustrialCraft 2)
Re-Enriched Uranium Cell
Uranium Block
Advanced Machine Casing (IndustrialCraft 2)
Uranium Block
Re-Enriched Uranium Cell
Advanced Circuit (IndustrialCraft 2)
Re-Enriched Uranium Cell
Nuke


Before 1.5

Gunpowder
Refined Uranium
Gunpowder
Refined Uranium
Gunpowder
Refined Uranium
Gunpowder
Refined Uranium
Gunpowder
Nuke


GregTech 4

1.6-1.7

Thick Neutron Reflector
Advanced Circuit (IndustrialCraft 2)
Thick Neutron Reflector
Thick Neutron Reflector
Advanced Machine Casing (IndustrialCraft 2)
Thick Neutron Reflector
Thick Neutron Reflector
Advanced Circuit (IndustrialCraft 2)
Thick Neutron Reflector
Nuke


1.5

Advanced Circuit (IndustrialCraft 2)
Re-Enriched Uranium Cell
Advanced Circuit (IndustrialCraft 2)
Thick Neutron Reflector
Plutonium Ingot (GregTech 4)
Thick Neutron Reflector
Advanced Circuit (IndustrialCraft 2)
Re-Enriched Uranium Cell
Advanced Circuit (IndustrialCraft 2)
Nuke


GUI

Function

As of IC2-Experimental (MC 1.6+), activating a Nuke is a bit more complicated. It has a GUI, and the player must put a stack of one of the following nuclear materials in the center: Plutonium, Uranium 235, Tiny Pile of Plutonium, Tiny Pile of Uranium 235, Uranium Block, Uranium 238.

Carrying any of these items without a full Hazmat Suit can cause radiation damage to the player.

The outside slots should be filled with a stack of Industrial TNT. Although it looks like it there are eight outer slots, it is Technically only 1 slot. Putting the Industrial TNT in one slot will cause all the rest to appear to be filled. Once the Nuke is filled, it can be powered with Redstone (Flint and Steel will not work).


The explosion's radius size depends on the nuclear material chosen, according to the following power scale: Plutonium > U235 > Tiny Pile of Plutonium > Tiny Pile of Uranium 235 > Uranium Block > U238.

It also depends on the amount of Industrial TNT used; 64 blocks could make a difference. If filled with 1 piece of Uranium 238 and 1 piece of Industrial TNT, it makes a very small crater, slightly smaller than a crater made from TNT, if filled with 1 stack of Plutonium and a stack of Industrial TNT, it makes a massive crater. Placement of the Nuke on the ground yields a smaller deeper crater, while placing above ground greatly increases the radius with a loss of depth.

Starting with version 1.106 (MC 1.3.2), a Nuke explosion leaves behind a radiation-contaminated area. Any player or mob that enters this area will be afflicted with the Poison and Hunger effects.

Type Explosive power Radiation range
Plutonium Plutonium 5 x ITNTcount^(1/3) + (if ITNTcount>=16) 0.5 x ChargeCount^(1.8) ITNTcount x 4
Uranium 235 Uranium 235 5 x ITNTcount^(1/3) + (if ITNTcount>=32) 0.5 x ChargeCount^(1.4) ITNTcount x 2
Tiny Pile of Plutonium Tiny Pile of Plutonium 5 x ITNTcount^(1/3) + (if ITNTcount>=32) 0.056 x ChargeCount^(2) ITNTcount x 3
Tiny Pile of Uranium 235 Tiny Pile of Uranium 235 5 x ITNTcount^(1/3) + (if ITNTcount>=64) 0.056 x ChargeCount^(1.6) ITNTcount x 2
Uranium Block Uranium Block 5 x ITNTcount^(1/3) ITNTcount x 6
Uranium 238 Uranium 238 5 x ITNTcount^(1/3) ITNTcount x 1

Note:

  • ITNTcount - the amount of Industrial TNT used in Nuke.
  • ChargeCount - the amount of the material placed at the center, such as plutonium.

Based on the table, the explosive power does not depend on the number of uranium blocks or the amount of uranium-238. Also, a single uranium block combined with 64 Industrial TNT will result in the largest radiation zone.


Note: In IndustrialCraft 2 Classic (before MC 1.6), the Nuke cannot be triggered by an explosion.

Usage

Nuke has no known uses in crafting.