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Ritual of the High Jump
![]() Reason: need reagent effect ranges |
Ritual of the High Jump | |
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Name | Ritual of the High Jump |
Ritual Stones | 12 |
Activation Crystal | Weak Activation Crystal |
Activation Cost | 1,000 LP |
Running Cost | 5 LP/operation |
Effect | Launches entities into the air |
Ritual of the High Jump is a Blood Magic Ritual which launches entities into the air.
Recipe
Building a Ritual of the High Jump requires 12 Ritual Stones of air. Activating one requires a Weak Activation Crystal and 1,000 LP.
Usage
Ritual of the High Jump throws any entity on top of the Master Ritual Stone 12 blocks into the air. This costs 5 LP per operation. Any entity that lands directly on the Master Ritual Stone takes no fall damage.
Reagents
The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:
Reagent | Effect |
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Aether | Increases throw height |
Terrae | Increases range of fall damage prevention |
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