Ritual of Magnetism

Ritual of Magnetism
Name Ritual of Magnetism
Ritual Stones 16
Activation Crystal Weak Activation Crystal
Activation Cost 5,000 LP
Running Cost 50 LP/operation
Effect Teleports ore to surface

Ritual of Magnetism is a Blood Magic Ritual which teleports ores to the surface.


Ritual of Magnetism requires 16 Ritual Stones: 4 air, 4 fire and 8 earth. Activating it requires a Weak Activation Crystal and 5,000 LP.


The Ritual of Magnetism searches for ores in a 3x3 area beneath it down to bedrock. When it finds something, it teleports the block into the 3x3x3 cube above the Master Ritual Stone. Each block teleported costs 50 LP. Blocks are teleported at a rate of 1 every 40 ticks (2 seconds).

A Ritual of Magnetism can be combined with a Ritual of the Crusher to create an automated mining system.


The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:

Reagent Effect Cost
Terrae Increase area to 7x7 10AR/op
Orbis Terrae Increase area to 12x12 10AR/op
Terrae and Orbis Terrae Increase area to 31x31
Potentia Increase rate of ore extraction to 1 every 10 ticks (0.5 seconds) 10AR/op