Ritual of Regeneration

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Ritual of Regeneration
Name Ritual of Regeneration
Ritual Stones 44
Activation Crystal Weak Activation Crystal
Activation Cost 25,000 LP
Running Cost 20-200 LP/operation
Effect Regenerates Entity Health

Ritual of Regeneration is a Blood Magic Ritual which regenerates entity health.


Building a Ritual of Regeneration requires 44 Ritual Stones: 6 air, 8 water, 6 fire, 20 earth and 4 dusk. Activating it requires a Weak Activation Crystal and 25,000 LP.


The Ritual of Regeneration applies Regeneration with a duration of 2 seconds to any entity within a 6 block radius (11 block diameter) of the Master Ritual Stone. This costs 200 LP for players and 20 LP for other entities. Regeneration is only applied if the entity is not already at maximum health.

This ritual is designed such that it can be partially overlapped with a Well of Suffering or Ritual of the Feathered Knife to save space.

Applying a redstone signal to the Master Ritual Stone will prevent the Ritual from operating temporarily.


The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:

Reagent Effect
Reductus Only effects players
Virtus Raises the regen level, but increase the LP cost by a factor of 3.
Praesidium Increases range by a factor of 3.