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Oil Processing
Oil Processing is a huge part of progression in GregTech 5, it includes obtaining oil, distilling it, performing various chemical recipes with oil products and finally creating different plastics used in higher tier machinery in the mod.
The following article provides detailed information on every stage of Oil Processing as well as general recommendations and setup suggestions on each stage.
Stage 1: Obtaining Oil
In order to process oil, it requires first to be obtained. There are many different ways to obtain oil but the fastest and the most efficient is to use Oil Drilling Rig.Depending on the current oil deposits in each chunk the production rate significantly varies. The amount of oil obtained also decreases as the oil deposits in the chunk deplete.
However, using Oil Drilling Rig requires some progress done and therefore not possible in early game. In early game the best oil source is the centrifugation of 
There are 5 different types of fluid which can be obtained at this stage and used in Oil Processing later:
Oil - the most common type of oil, it can be obtained by different means not counting Oil Drilling Rig usage.
Raw Oil - slightly less common, 2 times less efficient than normal oil.
Heavy Oil - with greater amount of heavy fractions, can also be obtained by different means not counting Oil Drilling Rig usage.
Light Oil - with greater amount of light fractions.
Natural Gas - can also be obtained by Oil Drilling Rig, cannot be distilled straight away, needs to be processed starting from Stage 3.
Stage 2: Primary Distillation
On this stage each of the first 4 fluids have to be distilled in order to split them in fractions. At first, the player has to perform the distillation in Distillery, and this will only allow to obtain 1 of 4 possible outputs depending on the Programmed Circuit.
After some time with more progressing the player is able to construct Distillation Tower, and performing the same distillation in this multiblock will give all 4 of the resulting fluids. It is highly recommended to aim towards the Distillation Tower construction as soon as possible, as this greately boosts the efficiency of Oil Processing.
The fluids obtained at this stage are:
Sulfuric Gas - The lighest fraction, fully equivalent to
Natural Gas from the first stage. Its presence in the 4 former fluids is: 41%, 41%, 16%, 80% respectively.
Sulfuric Naphtha - The heavier gas. Its presence in the 4 former fluids is: 14%, 14%, 4%, 10% respectively.
Sulfuric Light Fuel - The lighter liquid. Its presence in the 4 former fluids is: 34%, 34%, 12%, 7% respectively.
Sulfuric Heavy Fuel - The heaviest fraction. Its presence in the 4 former fluids is: 11%, 11%, 68%, 3% respectively.
This information can also be organized in the following wikitable, which is sortable by every column. Every output fluid is calculated based on 1000 mb of input fluid:
| Natural Fluid | ||||
|---|---|---|---|---|
| 1200 mb | 400 mb | 1000 mb | 300 mb | |
| 600 mb | 200 mb | 500 mb | 150 mb | |
| 600 mb | 150 mb | 450 mb | 2500 mb | |
| 1600 mb | 200 mb | 133 mb | 67 mb |
Note that processing the fluid in Distillery does not yield more resulting fluid of the desired type than in Distillation Tower.
Stage 3: Desulfurization
In the previous stages these 5 fluids were obtained:
All these fluids require desulfurization before further processing. This stage deals with this.
Desulfurization is done in Chemical Reactor or in Large Chemical Reactor. At first only the former machine is available. Processing the fluids in it requires 


Using Large Chemical Reactor does not increase efficiency or output amount, but it has 2 significant advantages:
- Pure fluids are used in recipes, not cells. This allows to skip Fluid Canner and directly pump fluids in and out.
Hydrogen turns into
Hydrogen Sulfide.
- One Large Chemical Reactor can be used to automate desulfurization of all 5 fluids. For this 6 Input Hatches need to be placed, one for each of the sulfuric fluids and one for hydrogen. As soon as the amount of any sulfuric fluid reaches the amount stated in the recipe, this amount is immediately processed and resulting fluids appear in 2 Output Hatches (provided that there is space for them). Screwdriver or Electric Screwdriver can be used on Input Hatch or Input Hatch with fluid to lock it to this specific fluid, making it not accept any other fluid.
After this stage is completed, these fluids are obtained with 1:1 conversion rate:
Natural Gas ->
Refinery Gas
Sulfuric Gas ->
Refinery Gas
Sulfuric Naphtha ->
Naphtha
Sulfuric Light Fuel ->
Light Fuel
Sulfuric Heavy Fuel ->
Heavy Fuel
Stage 4: Primary Oil Cracking
After the 4 desulfurized fluids are obtained, they have to be distilled into hydrocarbons. But as they are already distilled products of oil, this requires additional cracking before distillation in order to soften the fluid structure a bit, so it is able to be broken into fractions. This stage deals with cracking. Note that specific hydrocarbons can be obtained from fuels directly with Distillery without the requirement of cracking. So the cracking is only required to process the cracked fuels to their full potential and to obtain the full variety of hydrocarbons.
There are 2 types of cracking the player can perform.
The first is Hydro-Cracking. As the name implies it requires 


The second is Steam-Cracking. As the name implies it requires 

All the cracking has to be done in Oil Cracking Unit with the usage of 

Stage 5: Secondary Distillation
Secondary distillation is required to obtain the useable hydrocarbons from the cracked intermediary materials. Only 1 oil product - 
Below is the spreadsheet with the percentage gain of each of the secondary distillation outputs from each of the fluids which can be distilled. Each distilled input fluid is taken in the amount of 1000 mb. The table can be sorted.
| Output | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 20 mb | 20 mb | 0 mb | 0 mb | 0 mb | 20 mb | 0 mb | 0 mb | 0 mb | |
| 750 mb | 1500 mb | 750 mb | 200 mb | 75 mb | 750 mb | 600 mb | 450 mb | 300 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 100 mb | 600 mb | 450 mb | 300 mb | |
| 100 mb | 0 mb | 750 mb | 200 mb | 75 mb | 0 mb | 0 mb | 0 mb | 0 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 70 mb | 600 mb | 450 mb | 300 mb | |
| 70 mb | 0 mb | 750 mb | 400 mb | 100 mb | 0 mb | 0 mb | 0 mb | 0 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 60 mb | 400 mb | 300 mb | 200 mb | |
| 60 mb | 0 mb | 750 mb | 400 mb | 100 mb | 0 mb | 0 mb | 0 mb | 0 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 400 mb | 300 mb | 200 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 200 mb | 150 mb | 100 mb | |
| 0 mb | 0 mb | 0 mb | 100 mb | 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | |
| 0 mb | 0 mb | 0 mb | 800 mb | 400 mb | 0 mb | 0 mb | 100 mb | 100 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 800 mb | 0 mb | 100 mb | 0 mb | 100 mb | |
| 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 0 mb | 100 mb | 100 mb | 0 mb | |
| 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |



Stage 6: Hydrocarbons Preparation for Plastics
After the last stage the following hydrocarbons can be obtained, they can all be used as fuel, however some of them can be used to create plastics, and some cannot.
Methane - useful.
Ethylene - useful.
Ethane - not useful.
Propene - useful.
Propane - not useful.
Butadiene - useful.
Butane - not useful.
Benzene - useful.
Toluene - useful.
Octane - useful.
This stage focuses on not useful hydrocarbons and how to turn them into useful ones.
Note that not useful hydrocarbons are only obtained from Hydro-Cracked oil fractions. Steam-Cracking does only give useful hydrocarbons, therefore it is a desired variant as it saves resources spent on hydrocarbon conversion.
Lets focus on not useful hydrocarbons and how to process them. They can be dehydrogenated in Chemical Reactor or Large Chemical Reactor into similar hydrocarbon with negligible loss. Each can be Hydro-Cracked and further distilled, but this gives not useful hydrocarbons once again (apart from Methane). Or they can be Steam-Cracked into useful hydrocarbons.
The following wikitable contains the resulting outputs of each of not useful hydrocarbons processed each way from 1000 mb of input hydrocarbon.
| Hydrocarbon | Dehydrogenation | Hydro-Cracking | Steam-Cracking |
|---|---|---|---|
| 750 mb 250 mb |
2000 mb |
500 mb 1000 mb 1 | |
| 800 mb 200 mb |
1000 mb 1000 mb |
500 mb 1000 mb 500 mb 1 | |
| 857 mb 143 mb |
1000 mb 1000 mb 1000 mb |
500 mb 1000 mb 1000 mb 500 mb 1 |
Stage 7: Oil Processing Benefits
After all the useful hydrocarbons are obtained, they can be used to create great fuel and plastics. Below is each of the useful hydrocarbons and what they can be used for. Note that default easy chemistry is used to create these relations. When hard mode chemistry is enabled, this stage becomes significantly harder, and has to be broken into different other stages. The detailed information about this chemistry mode is available Petrochemistry page.
Methane ->
Polydimethylsiloxane Pulp for Silicone Rubber.
Ethylene -> Polyethylene,
Vinyl Chloride for Polyvinyl Chloride,
Tetrafluoroethylene for Polytetrafluoroethylene,
Isoprene for Rubber,
Glue.
Propene ->
Isoprene for Rubber and Epoxy Resin.
Butene ->
Ethyl Tert-Butyl Ether for
High Octane Gasoline.
Butadiene -> Styrene-Butadiene Rubber.
Benzene -> Polyphenylene Sulfide, Epoxy Resin,
Styrene for Polystyrene.
Toluene ->
Gasoline and
High Octane Gasoline,
Gelled Toluene for
TNT and
Industrial TNT.
Octane ->
High Octane Gasoline.
If the player runs low on a certain hydrocarbon, there are several conversion recipes, which allow for 1:1 conversion between 



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