ON THIS WIKI
Materials (Tinkers' Construct)
![]() Reason: Add subpages for new materials. Add infos of the new version. |
Materials[edit]
All of the Tools or Weapons in Tinkers' Construct can be made from a variety of Materials.
For the full list of available materials in your version of the game, please check the ingame documentation. A book called "Materials and You", crafted in the following way:
Materials list[edit]
Material | Head Durability | Handle Durability | Extra durability | Mining Speed | Mining Level | Base Damage | Handle Modifier | Material Ability |
---|---|---|---|---|---|---|---|---|
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35 | 25 | 15 | 2 | 0 (Stone) | 2 | x1 | Ecological |
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120 | -50 | 20 | 4 | 1 (Iron) | 3 | x0.5 | As Head Cheapskate. as other Cheap |
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150 | -60 | 40 | 5 | 1 (Iron) | 2.9 | x0.6 | As Head Crude II. as other Crude |
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210 | 20 | 50 | 4 | 1 (Iron) | 3.4 | x0.85 | As Head Prickly. as other Spiky |
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200 | 50 | 65 | 5.09 | 1 (Iron) | 2.5 | x1.1 | As Head Splintering. as other Fractured |
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139 | -100 | 90 | 7.07 | 4 (Cobalt) | 4.2 | x0.9 | Duritae |
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430 | -150 | 100 | 5.5 | 1 (Iron) | 6 | x0.6 | as Head Jagged. As other part Aquadynamic |
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420 | 0 | 42 | 3.23 | 3 (Obsidian) | 3.23 | x0.85 | As Head Alien. as other Enderference |
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12 | 5 | 15 | 0.51 | 0 (Stone) | 0.05 | x0.1 | Writable |
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1050 | 250 | 250 | 3.02 | 0 (Stone) | 0 | x1.2 | Squeaky |
Firewood Firewood | 550 | -200 | 150 | 6 | 0 (Stone) | 5.5 | x1 | Autosmelt |
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204 | 60 | 50 | 6 | 2 (Redstone) | 4 | x0.85 | As Head Magnetic II. as other Magnetic |
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380 | -100 | 170 | 6.2 | 3 (Obsidian) | 4.5 | x1.2 | Tasty. as Head additonaly Baconlicious |
Knightslime Knightslime | 850 | 500 | 125 | 5.8 | 3 (Obsidian) | 5.1 | x0.5 | As Head Crumbling. as other Unnatural |
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1000 | 0 | 350 | 4.24 | 0 (Stone) | 1.8 | x0.7 | Slimey |
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780 | -50 | 200 | 4.03 | 0 (Stone) | 1.8 | x1.3 | Slimey |
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600 | -200 | 150 | 2.1 | 0 (Stone) | 7 | x0.85 | As Head Superheat. as other Flammable |
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270 | -150 | 75 | 4.5 | 1 (Iron) | 3 | x0.85 | As Head Aridiculous. as other Hellish |
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780 | 100 | 300 | 12 | 4 (Cobalt) | 4.1 | x0.9 | As Head Momentum. as other Lightweight |
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990 | -200 | 450 | 3.5 | 4 (Cobalt) | 3.6 | x1.4 | As Head Stonebound. as other Petramor |
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820 | 250 | 50 | 7.02 | 4 (Cobalt) | 8.72 | x0.5 | As Head Insatiable. as other Cold-Blooded |
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210 | 30 | 100 | 5.3 | 1 (Iron) | 3 | x1.05 | Well-Established |
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430 | 70 | 80 | 6.8 | 2 (Redstone) | 3.5 | x1.1 | Dense |
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334 | -50 | 100 | 5.25 | 1 (Iron) | 3.5 | x0.7 | Poisonous |
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250 | 50 | 150 | 5 | 1 (Iron) | 5 | x0.95 | Holy |
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540 | 150 | 25 | 7 | 3 (Obsidian) | 6 | x0.9 | As Head Sharp. as other Stiff |
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50 | -25 | 250 | 12 | 1 (Iron) | 3 | x1.1 | Shocking |
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25 | 35 | 20 | 2 | 0 (Stone) | 2 | x1 | Ecological |
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25 | 60 | 60 | 4.7 | 2 (Redstone) | 4 | x0.8 | Thermal Inversion |
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204 | 60 | 50 | 7 | 2 (Redstone) | 4 | x0.85 | As Head Vile |
Materials ability list[edit]
- Alien - The stats feel off as if they're changing! Maybe time will tell?
- Aquadynamic - unhindered by Water and loves rainy evenings
- Aridiculous - The tool works better in hotter enviroments
- Autosmelt - Harvested blocks get smelted
- Baconlicious - Hitting things sometimes gives bacon
- Cheap - Increases durability gained when repairing the tool.
- Cheapskate - Your tool has less durability
- Cold-Blooded - Deal increased damage to targets at full health
- Crude - Bonus damage against unarmored targets
- Crumbling - The tool breaks soft blocks that don't need a tool faster
- Dense - Your tool lasts longer when it has less durability
- Duritae - Your tool lasts longer …most of the time
- Ecological - Has a 1% chance to repair one durability every second
- Enderference - Prevents endermen from teleporting for a short time (6 Seconds?)
- Flammable - Blocking blocks fire damage and sets the attacker on fire
- Fractured - Your tools damage is more likely to break
- Hellish - Deal bonus damage to non-Nether mobs
- Holy - Deal bonus damage to undead enemies
- Insatiable - During combat you deal more and more damage but also consume more and more durability
- Jagged - Every point durability lost increases damage
- Lightweight - Increases the overall speed of your tool when mining and attacking
- Magnetic - Attract s nearby things on the ground
- Momentum - Mining blocks increases your speed, as long as you keep going
- Petramor - It absorbs stone for durability
- Poisonous - Poisons enemies on hit
- Prickly - Nobody is safe from those thorns, they always hurt.
- Sharp - Hitting an enemy leaves them bleeding for a short time
- Shocking - Running around charges your tool, hitting an enemy discharges it
- Slimey - It'll wash off
- Spiky - Blocking deals damage to the attacker
- Splintering - Hit them more to deal more damage
- Squeaky - Tool gains Silktouch but deals no damage
- Stiff - Blocking reduces the damage taken even more
- Stonebound - The tool mines faster as it wears out, but does less damage
- Superheat - Deal bonus damage to enemies on fire
- Tasty - You can eat your tool
- Thermal Inversion - Hitting an enemy in a hot or cold environment will chill or burn them
- Unnatural - The tool mines faster the higher its mining level is above the required one
- Vile - Adds an additional soul per kill to your soul shard
- Well-Established - You gain additional XP
- Writable - More modifiers
Modifier list[edit]
Modifiers | Material | Effect |
---|---|---|
Haste | ![]() |
Each redstone dust increases mining and attack speed by a small amount. Multiple levels |
Luck | ![]() |
Adds fortune or looting. Tool has a chance to increases the luck. Adding more lapis only uses one modifier. Not compatible with Silky |
Sharp | ![]() |
Increases attack damage. Different weapons scale differently. Multiple levels |
Diamond | ![]() |
Extra durability. Minor stat increase. Mining level increased to Obsidian. Single use. |
Emerald | ![]() |
50 % durability increase. Mining level increased to Iron. Single use. |
Fortified | Sharpening Kit Sharpening Kit | Increases/downgrades mining level depending on used sharpening kit. Uses no modifier slot. |
Silktouch | ![]() |
Allows blocks to be harvested without breaking them. Not compatible with Luck or Auto-Smelt. Single use. |
Reinforced | ![]() |
Adds a chance to not consume durability. Multiple levels. |
Beheading | ![]() ![]() |
Enemies drop their heads. Multiple levels. |
Smite | ![]() |
Deals massive damage to undead. Multiple levels. |
Bane of Arthropods | ![]() |
Deals massive damage to spiders and silverfish. Multiple levels. |
Fiery | ![]() |
Set enemies on fire. Additional fire damage on hit. Multiple levels. |
Necrotic | ![]() |
Heal when dealing damage. Multiple levels. |
Knockback | ![]() ![]() |
Adds extra knockback. Multiple levels. |
Soulbound | ![]() |
Tool remains in inventory after death. Single use. Uses no modifier slot. |
Height++ | ![]() |
Increases the height of the area affected. Does not work for weapons. Can be combined with Width++ |
Width++ | ![]() |
Increases the width of the area affected. Does not work for weapons. Can be combined with Height++ |
Mending moss | Mending moss modifier Mending moss modifier | Stores XP picked up. Max. amounts increases with level. Slowly repairs the tool. Has to be in hotbar or offhand to repair. Multiple levels. |
Blasting | 3x ![]() |
Breaks blocks fast. Will likely destroy harvested blocks. Requires only one modifier. Multiple levels. |
Glowing | 2x ![]() ![]() |
Places a lightsource on low light level for some durability. |
Shulking | ![]() |
Causes enemy to float away. Each point increases floating duration. Single level. |
Webbed | ![]() |
Slows enemies. Multiple levels. |
Materials pre MC 1.10[edit]
Material | Base Durability | Mining Speed | Mining Level | Base Damage [1] | Handle Modifier | Material Ability [2] |
---|---|---|---|---|---|---|
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59 | 2 | 0 (Stone) | 0 | x1 | . |
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131 | 4 | 1 (Iron) | 0.5 | x0.5 | Stonebound I |
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250 | 6 | 2 (Redstone) | 1 | x1.3 | Reinforced I |
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171 | 5.25 | 1 (Iron) | 1 | x0.7 | . |
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150 | 5 | 1 (Iron) | 1 | x1 | Jagged I |
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200 | 4 | 1 (Iron) | 0.5 | x1 | . |
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89 | 7 | 3 (Obsidian) | 1 | x0.8 | Reinforced III |
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550 | 8 | 4 (Cobalt) | 1.5 | x1.3 | Reinforced II |
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131 | 4 | 2 (Redstone) | 0.5 | x1.2 | Stonebound I |
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1200 | 2.0 | 0 (Stone) | 0 | x2 (MC 1.6/1.7) x1.5 (MC 1.5) |
Slimy [4] |
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500 | 1.5 | 0 (Stone) | 0 | x1.5 (MC 1.6/1.7) x2 (MC 1.5) |
Slimy [4] |
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30 | 2 | 0 (Stone) | 0 | x0.3 | Writable |
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250 | 6 | 3 (Obsidian) | 1 | x1.3 | Tasty, Reinforced I |
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800 | 14 | 4 (Cobalt) | 1.5 | x1.75 | Reinforced II |
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600 | 8 | 4 (Cobalt) | 1.5 | x2 | Stonebound II |
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1200 | 9 | 5 (Manyullyn) | 2 | x2.5 | . |
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180 | 5 | 1 (Iron) | 1 | x1.15 | . |
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350 | 7 | 2 (Redstone) | 1 | x1.3 | Reinforced I |
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750 | 8 | 4 (Cobalt) | 2 | x1.3 | Reinforced II |
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400 | 7 | 3 (Obsidian) | 1 | x1.3 | Thaumic |
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7500 | 8 | 0 (Stone) | 2 | x1.75 | Heavy (Black Text) |
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100 | 7 | 4 (Cobalt) | 1 | x0.6 | Reinforced IV, Mathematical! |
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97 | 1.5 | 1 (Iron) | 0 | x1.00 | Modifiable |
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2000 | 3 | 1 (Iron) | 0.5 | x2.5 | Slimy Pink |
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250 | 9 | 1 (Iron) | 1 | x1.1 | Heavy (Purple Text) |
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90 | 17 | 1 (Iron) | 1 | x1.4 | Fancy, Reinforced I |
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450 | 7 | 2 (Redstone) | 1 | x1.4 | Reinforced I |
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750 | 11 | 2 (Redstone) | 1 | x1.35 | Reinforced I |
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80 | 12 | 2 (Redstone) | 1.5 | x1.30 | Shiny |
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1050 | 14 | 4 (Cobalt) | 2.5 | x1.50 | Dense, Reinforced II |
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4800 | 9 | 5 (Manyullyn) | 4 | x2.50 | Supermassive |
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10000 | 60 | 5 (Manyullyn) | 25 | x10.0 | Cosmic, Unbreakable |
Material Traits[edit]
Depending on what Material is used in crafting will give the result different traits.
- Stonebound - The tool mines faster as it wears out, but does less damage.
- Reinforced - 10% chance per level of not losing durability on use.
- Jagged - The tool does more damage as it wears out, but mines more slowly.
- Writable - One extra modifier per piece.
- Slimy - Appears to have a chance to spawn slimes when you break a block with the tool.
- Thaumic - One extra modifier for using a single piece, two extra for using at least 3 pieces or by making it entirely from thaumium in the event the tool you make has 2 components (e.g. a shovel or a hatchet).
- Tasty - Has a chance to drop bacon.
Notes on Traits[edit]
- The tool head determines the material needed to repair the tool.
- Any component can contribute a trait, regardless of whether or not it otherwise affects any of the statistics of the tool.
- Traits do not stack, except for Writable and Thaumic, as above.
- The durability of basic tools is determined by the head material, and is modified by the handle material. The binding has no effect on durability.
- The speed of basic tools is determined only by the head material.
- The durability and speed of advanced tools are affected by each part. Specific information on this can be found on the Tools page.
- Specific information on weapon damage can be found on the Weapons page.
Metallurgy 3 Materials[edit]
Material | Group | Base Durability | Mining Speed | Mining Level | Base Damage [1] | Handle Modifier | Material Ability [2] |
---|---|---|---|---|---|---|---|
Angmallen | Base | 300 | 8 | 3 (Obsidian) | 2 | x1.0 | - |
Damascus Steel | Base | 500 | 6 | 4 (Cobalt) | 2 | x1.3 | Reinforced II |
Hepatizon | Base | 300 | 8 | 3 (Obsidian) | 1 | x1.2 | - |
Brass | Precious | 15 | 12 | 0 (Stone) | 1 | x0.2 | - |
Electrum | Precious | 100 | 9.5 | 1 (Iron) | 1 | x0.75 | - |
Platinum | Precious | 100 | 24 | 2 (Redstone) | 1 | x0.75 | - |
Silver | Precious | 25 | 16 | 1 (Iron) | 1 | x0.2 | - |
Amordrine | Nether | 1300 | 14 | 4 (Cobalt) | 3 | x1.8 | Life Steal |
Ceruclase | Nether | 500 | 7 | 3 (Obsidian) | 3 | x1.4 | Slowness |
Ignatius | Nether | 200 | 4 | 1 (Iron) | 2 | x1.0 | Ignite I |
Inolashite | Nether | 900 | 8 | 4 (Cobalt) | 3 | x1.7 | Poison II |
Kalendrite | Nether | 1000 | 8 | 4 (Cobalt) | 3 | x1.75 | - |
Midasium | Nether | 100 | 10 | 3 (Obsidian) | 3 | x1.0 | - |
Sanguinite | Nether | 1750 | 2 | 8 (Atlarus) | 4 | x2.3 | Wither I |
Shadow Iron | Nether | 300 | 4 | 1 (Iron) | 2 | x1.3 | Reinforced I Weakness I |
Shadow Steel | Nether | 400 | 6 | 2 (Redstone) | 3 | x1.3 | Reinforced II Weakness II |
Vulcanite | Nether | 1500 | 10 | 5 (Manyullyn) | 3 | x2.0 | Ignite II |
Vyroxeres | Nether | 300 | 7 | 3 (Obsidian) | 3 | x1.3 | Poison I |
Adamantine | Fantasy | 1550 | 10 | 6 (Orichalcum) | 4 | x2.75 | Reinforced II |
Astral Silver | Fantasy | 35 | 12 | 4 (Cobalt) | 1 | x0.35 | - |
Atlarus | Fantasy | 1750 | 10 | 6 (Orichalcum) | 4 | x2.5 | - |
Black Steel | Fantasy | 500 | 8 | 2 (Redstone) | 2 | x1.3 | Reinforced II |
Carmot | Fantasy | 50 | 12 | 4 (Cobalt) | 1 | x0.35 | - |
Celenegil | Fantasy | 1600 | 14 | 5 (Manyullyn) | 3 | x2.5 | - |
Deep Iron | Fantasy | 250 | 6 | 2 (Redstone) | 2 | x1.3 | Reinforced II |
Haderoth | Fantasy | 1250 | 12 | 4 (Cobalt) | 3 | x2.3 | - |
Mithril | Fantasy | 1000 | 9 | 4 (Cobalt) | 3 | x1.5 | - |
Orichalcum | Fantasy | 1350 | 9 | 5 (Manyullyn) | 3 | x2.5 | - |
Oureclase | Fantasy | 750 | 8 | 3 (Obsidian) | 2 | x1.3 | - |
Prometheum | Fantasy | 200 | 4 | 1 (Iron) | 1 | x1.0 | - |
Quicksilver | Fantasy | 1100 | 14 | 4 (Cobalt) | 3 | x1.8 | - |
Tartarite | Fantasy | 3000 | 14 | 7 (Tartarite) | 5 | x3.0 | - |
Desichalkos | Ender | 1800 | 10 | 4 (Cobalt) | 4 | x2.75 | - |
Eximite | Ender | 1000 | 8 | 3 (Obsidian) | 3 | x1.3 | - |
Bows[edit]
Shortbows[edit]
The Durability of the tool can be determined with the equation: (<Left Limb Durability> + <Right Limb Durability>) x 0.75 x <Bowstring Durability Modifier>
The Arrow Speed of the tool can be determined with the equation: (<Left Limb Arrow Speed> + <Right Limb Arrow Speed>) x 0.5 x <Bowstring Arrow Speed Modifier>
The Draw Speed of the tool can be determined with the equation: (<Left Limb Draw Speed> + <Right Limb Draw Speed>) x 0.45 x <Bowstring Draw Speed Modifier>
For example, a shortbow made from a stone bow limb, flint bow limb, and bowstring results in a shortbow with a durability of 226, a draw speed of 4.05 seconds, and an arrow speed of 1.
With Tinkers' Construct bows, Arrow Speed directly relates to the damage the arrow deals - a bow with an Arrow Speed of 5.2 will deal 5 hearts of damage at full power.
A bow construction can be very difficult. Before you make one, it is advised that you think about what you are going to use the bow for (long range, fast reload, great damage), and, from there, carefully choose your materials to assemble your bow and arrows. (equation that takes everything into consideration : bow --> durability*arrow speed/draw speed ; arrow --> durability*attack damage/weight/break chance ; the highest results are the best)
Bow Limbs[edit]
Material | Bow Limb | Material Ability | ||
---|---|---|---|---|
Durability | Draw Speed | Arrow Speed | ||
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97 | 0.9s | 3 | - |
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150 | 1s | 3.4 | Jagged I |
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200 | 1.9s | 3 | - |
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500 | 1.4s | 4.2 | Slimy |
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1200 | 1.05s | 4 | Slimy |
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30 | 0.5s | 1.1 | Writable |
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131 | 4.5s | 1 | Stonebound I |
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171 | 4.5s | 1 | - |
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89 | 5.45s | 1 | Reinforced III |
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131 | 4s | 1 | Stonebound I |
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250 | 2.7s | 5.2 | Reinforced I |
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180 | 2s | 4.9 | - |
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550 | 2.25s | 5.1 | Reinforced I |
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400 | 1.75s | 4.75 | Thaumic |
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700 | 2.25s | 5 | Reinforced II |
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250 | 2.1s | 5.2 | Tasty, Reinforced I |
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750 | 3s | 5.5 | Reinforced II |
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800 | 2.25s | 5.3 | Reinforced II |
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500 | 2.75s | 4.9 | Stonebound II |
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1200 | 2.5s | 5 | - |
Bow Strings[edit]
Material | Bow String | Material Ability | ||
---|---|---|---|---|
Durability | Draw Speed | Arrow Speed | ||
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1x | 1x | 1x | - |
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1x [7] | 0.8x | 0.9x | Stonebound |
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1.2x | 1.1x | 1.2x | - [8] |
Arrows[edit]
Using an arrow with a flint arrowhead, a wooden shaft, and a feather fletching, the stats of the arrow are 1.0 hearts of damage, a weight of 2.33, and an accuracy of 91%.
The Attack Damage of the arrow is decided purely by the Arrow Head.
The amount of Ammo you get with an arrow is determined by dividing the Durability by 10, and rounding up. (For example, a Flint arrowhead with 171 Durability will have 18 ammo, while an Iron arrowhead with 250 Durability will have 25 ammo.)
The total Break Chance can be determined with the equation: (<Shaft Break Chance> x <Arrowhead Break Chance>) + <Fletching Break Chance>. The Break Chance occurs when the arrow hits a block - the arrow will always break when it hits a mob.
The Weight of the arrow is decided by the arrowhead and shaft only, and determines how fast the arrow falls when fired. Heavier arrows fall faster, and are thus more difficult to use.
Arrowheads[edit]
Material | Arrowhead | Material Ability | |||
---|---|---|---|---|---|
Durability | Attack Damage | Weight | Break Chance | ||
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97 | 0 [9] | 0.69 | 50% | - |
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131 | 0.5 | 6.3 | 25% | - |
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131 | 0.5 | 6.3 | 25% | - |
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250 | 1 | 6.5 | 25% | - |
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350 | 1.5 | 6.5 | 25% | - |
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150 | 1 | 0.76 | 100% | Jagged I |
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200 | 0.5 | 1.69 | 100% | - |
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500 | 0 [9] | 0.22 | 0% | Slimy |
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1200 | 0 [9] | 0.22 | 0% | Slimy |
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30 | 0 [9] | 0.69 | 1000% | Writable |
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131 | 0.5 | 2.05 | 100% | Stonebound I |
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171 | 1 | 1.33 | 100% | - |
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89 | 1 | 2.4 | 100% | - |
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131 | 0.5 | 1.5 | 130% | Stonebound I |
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101 | 0.5 | 6.3 | 25% | - |
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250 | 1 | 2.3 | 25% | - |
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250 | 1 | 3.3 | 80% | Reinforced I |
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180 | 1 | 2.7 | 110% | - |
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550 | 1 | 3.2 | 120% | - |
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400 | 1 | 1.8 | 50% | Thaumic |
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700 | 1.5 | 1.1 | 70% | - |
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250 | 1 | 3 | 50% | Tasty |
Pokefennium Pokefennium [3] [10] | 500 | 1 | 6.5 | 50% | - |
Fairy Fairy [3] [10] | 250 | 1 | 6.3 | 25% | - |
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750 | 2 | 3.6 | 90% | - |
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800 | 1.5 | 3 | 200% | - |
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500 | 1.5 | 1.25 | 200% | - |
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1200 | 2 | 2.25 | 100% | - |
Shafts[edit]
Material | Shaft | Material Ability | ||
---|---|---|---|---|
Weight | Break Chance | Durability | ||
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1.0 | 15% | 1x | - |
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0.5 | 66% | 1.5x | - |
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1.8 | 2% | 0.95x | - |
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0.9 | 8% | 1.2x | Flame |
Fletching[edit]
Material | Fletching | Material Ability | ||
---|---|---|---|---|
Durability | Break Chance | Accuracy | ||
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1x | +5% | 91% | - |
Leaf Leaf | 2.5x | +0% | 71% | Stonebound |
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1.4x | +2% | 94% | Jagged |
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0.8x | +0.5% | 96% | - |
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0.8x | +0.5% | 96% | - |
Crossbows[edit]
Crossbows are ranged weapons that fire bolts rather than arrows. While they can take longer to fire than a shortbow, crossbows are reloaded without holding a mouse button and a loaded crossbow can be stored, ready to fire later. Crossbow bolts also ignore an amount of armor based on their weight - the heavier the bolt, the greater the armor penetration.
Notes on Crossbow Construction[edit]
- The crossbow body part serves as the weapon's handle and applies the handle modifier to durability.
- The crossbow limb part serves as the weapon's head and determines base durability, base damage, draw speed, and arrow speed.
- A fiery bowstring makes a crossbow reload slower (1.1x draw time) and fire with more force (1.2x arrow speed). It also adds Reinforced I.
- An enchanted bowstring makes a crossbow reload faster (0.8x draw time) and fire with slightly less force (0.9x arrow speed). It also adds another modification slot, though this currently displays as "Stonebound".
Crossbow Materials[edit]
Material | Base Durability | Base Damage | Draw Time | Arrow Speed | Material Ability [1] |
---|---|---|---|---|---|
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97 | 0.5 | 1.65 | 4.5x | - |
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131 | 0.5 | 8.4 | 1.5x | Stonebound I |
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250 | 1.0 | 5.05 | 7.8x | Reinforced I |
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171 | 1.0 | 8.4 | 1.5x | - |
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150 | 1.0 | 1.85 | 5.1x | Jagged I |
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200 | 0.5 | 3.55 | 4.5x | - |
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89 | 1.0 | 10.2 | 1.5x | Reinforced III |
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700 | 1.5 | 4.2 | 7.5x | Reinforced II |
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131 | 0.5 | 7.5 | 1.5x | Stonebound |
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500 | 0.5 | 2.6 | 6.3x | Slimy |
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1200 | 0.5 | 1.95 | 6x | Slimy |
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30 | 0.5 | 0.9 | 1.65x | Writable |
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800 | 1.5 | 4.2 | 7.95x | Reinforced II |
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500 | 1.5 | 5.1 | 7.35x | Stonebound |
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1200 | 2.0 | 4.65 | 7.5x | - |
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180 | 1.0 | 3.75 | 7.35x | - |
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550 | 1.0 | 4.2 | 7.65x | Reinforced I |
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750 | 2.0 | 5.6 | 8.25x | Reinforced II |
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250 | 1.0 | 3.9 | 7.8x | Tasty, Reinforced I |
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400 | 1.0 | 3.25 | 7.12x | Thaumic |
Bolts[edit]
Bolts are the ammunition for crossbows. They're made from bolt cores and fletching. A bolt core is made by placing a Arrow Shaft of the desired material on the casting table and then pouring molten iron over it. Like arrows, bolts have an ammo count instead of durability.
Notes on Bolt Construction[edit]
- All bolts have a base of 2 modifier slots instead of the 3 of most other tools.
- The greater a bolt's weight, the greater its armor penetration and the shorter its flight distance. This is also modified by the arrow speed of the crossbow.
- All bolts have a listed Attack value of 1 Heart. Your actual damage will depend on the arrow speed of the crossbow, the weight of the bolt, and modifiers.
- Bolts' accuracy is determined by its fletching; fletching also influences final ammo count and break chance.
Bolt Core Materials[edit]
Material | Ammo Count | Weight | Break Chance | Material Ability [1] |
---|---|---|---|---|
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25 | 4.34 | 7% | - |
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13 | 6.38 | 10% | Stonebound I |
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33 | 8.25 | 8.8% | Reinforced I |
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18 | 5.29 | 10% | - |
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25 | 4.44 | 10% | Jagged I |
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25 | 5.84 | 10% | - |
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20 | 6.9 | 10% | Reinforced III |
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33 | 4.95 | 8.2% | Reinforced II |
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30 | 5.55 | 11.8% | Stonebound |
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38 | 3.63 | 4% | Slimy |
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50 | 3.63 | 4% | Slimy |
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8 | 4.34 | 64% | Writable |
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44 | 7.8 | 16% | Reinforced II |
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50 | 5.18 | 16% | Stonebound |
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56 | 6.68 | 10% | - |
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29 | 7.35 | 10.6% | - |
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33 | 8.1 | 11.2% | Reinforced I |
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33 | 8.7 | 9.4% | Reinforced II |
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33 | 7.8 | 7% | Tasty, Reinforced I |
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33 | 6 | 7% | Thaumic |
Fletching[edit]
Material | Ammo Count | Accuracy | Break Chance |
---|---|---|---|
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100% | 97.5% | +0 |
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250% | 87.5% | -4 |
![]() ![]() |
80% | 100% | -3.6 |
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140% | 99% | -2.4 |
- ↑ 1.0 1.1 1.2 1.3 Base attack is determined by the blade only. Standard attack from a Broadsword adds 2, so for example a Broadsword with a Wood Blade will have 2 hearts attack, while Manyullyn will have 4.
- ↑ 2.0 2.1 To acquire a tool with this ability at least one part must be of this material.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 These metal parts must be crafted in the Smeltery.
- ↑ 4.0 4.1 Trait available in 1.7.10 version.
- ↑ A tool made fully out of this material has the unbreakable modifier.
- ↑ These metal parts must be crafted in Dire Crafting Table.
- ↑ While the Enchanted Bowstring shows having a 1x durability modifier, it actually seems to apply a 0.5x modifier to the tool. (FTB Infinity)
- ↑ While the Fiery Bowstring shows having no Material Abilities, it actually seems to apply Reinforced I to the tool. (FTB Infinity)
- ↑ 9.0 9.1 9.2 9.3 While the Arrowhead only has 0 Hearts of damage, the resulting Arrow will have 0.5.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 From the ExtraTiC mod, which is included in FTB Infinity.
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