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Materials (Tinkers' Construct)

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Materials[edit]

All of the Tools or Weapons in Tinkers' Construct can be made from a variety of Materials.
For the full list of available materials in your version of the game, please check the ingame documentation. A book called "Materials and You", crafted in the following way:

GUI Crafting Table.png
Book
Blank Pattern (Tinkers' Construct)






Book

Materials list[edit]

Material Head Durability Handle Durability Extra durability Mining Speed Mining Level Base Damage Handle Modifier Material Ability
Wood Wood 35 25 15 2 0 (Stone) 2 x1 Ecological
Stone Stone 120 -50 20 4 1 (Iron) 3 x0.5 As Head Cheapskate. as other Cheap
Flint Flint 150 -60 40 5 1 (Iron) 2.9 x0.6 As Head Crude II. as other Crude
Cactus Cactus 210 20 50 4 1 (Iron) 3.4 x0.85 As Head Prickly. as other Spiky
Bone Bone 200 50 65 5.09 1 (Iron) 2.5 x1.1 As Head Splintering. as other Fractured
Obsidian Obsidian 139 -100 90 7.07 4 (Cobalt) 4.2 x0.9 Duritae
Prismarine Prismarine 430 -150 100 5.5 1 (Iron) 6 x0.6 as Head Jagged. As other part Aquadynamic
End Stone End Stone 420 0 42 3.23 3 (Obsidian) 3.23 x0.85 As Head Alien. as other Enderference
Paper Paper 12 5 15 0.51 0 (Stone) 0.05 x0.1 Writable
Sponge Sponge 1050 250 250 3.02 0 (Stone) 0 x1.2 Squeaky
Firewood Firewood 550 -200 150 6 0 (Stone) 5.5 x1 Autosmelt
Iron Iron 204 60 50 6 2 (Redstone) 4 x0.85 As Head Magnetic II. as other Magnetic
Pig Iron Pig Iron 380 -100 170 6.2 3 (Obsidian) 4.5 x1.2 Tasty. as Head additonaly Baconlicious
Knightslime Knightslime 850 500 125 5.8 3 (Obsidian) 5.1 x0.5 As Head Crumbling. as other Unnatural
Slime Crystal (Green) Slime Crystal (Green) 1000 0 350 4.24 0 (Stone) 1.8 x0.7 Slimey
Slime Crystal (Blue) Slime Crystal (Blue) 780 -50 200 4.03 0 (Stone) 1.8 x1.3 Slimey
Magma Cream Magma Cream 600 -200 150 2.1 0 (Stone) 7 x0.85 As Head Superheat. as other Flammable
Netherrack Netherrack 270 -150 75 4.5 1 (Iron) 3 x0.85 As Head Aridiculous. as other Hellish
Cobalt Cobalt 780 100 300 12 4 (Cobalt) 4.1 x0.9 As Head Momentum. as other Lightweight
Ardite Ardite 990 -200 450 3.5 4 (Cobalt) 3.6 x1.4 As Head Stonebound. as other Petramor
Manyullyn Manyullyn 820 250 50 7.02 4 (Cobalt) 8.72 x0.5 As Head Insatiable. as other Cold-Blooded
Copper Copper 210 30 100 5.3 1 (Iron) 3 x1.05 Well-Established
Bronze Bronze 430 70 80 6.8 2 (Redstone) 3.5 x1.1 Dense
Lead Lead 334 -50 100 5.25 1 (Iron) 3.5 x0.7 Poisonous
Silver Silver 250 50 150 5 1 (Iron) 5 x0.95 Holy
Steel Steel 540 150 25 7 3 (Obsidian) 6 x0.9 As Head Sharp. as other Stiff
Electrum Electrum 50 -25 250 12 1 (Iron) 3 x1.1 Shocking
Treated Wood Treated Wood 25 35 20 2 0 (Stone) 2 x1 Ecological
Constantan Constantan 25 60 60 4.7 2 (Redstone) 4 x0.8 Thermal Inversion
Corrupted Corrupted 204 60 50 7 2 (Redstone) 4 x0.85 As Head Vile

Materials ability list[edit]

  • Alien - The stats feel off as if they're changing! Maybe time will tell?
  • Aquadynamic - unhindered by Water and loves rainy evenings
  • Aridiculous - The tool works better in hotter enviroments
  • Autosmelt - Harvested blocks get smelted
  • Baconlicious - Hitting things sometimes gives bacon
  • Cheap - Increases durability gained when repairing the tool.
  • Cheapskate - Your tool has less durability
  • Cold-Blooded - Deal increased damage to targets at full health
  • Crude - Bonus damage against unarmored targets
  • Crumbling - The tool breaks soft blocks that don't need a tool faster
  • Dense - Your tool lasts longer when it has less durability
  • Duritae - Your tool lasts longer …most of the time
  • Ecological - regenerates by itself. Very slow. Like one durablity per minute (exact rate unknown)
  • Enderference - Prevents endermen from teleporting for a short time (6 Seconds?)
  • Flammable - Blocking blocks fire damage and sets the attacker on fire
  • Fractured - Your tools damage is more likely to break
  • Hellish - Deal bonus damage to non-Nether mobs
  • Holy - Deal bonus damage to undead enemies
  • Insatiable - During combat you deal more and more damage but also consume more and more durability
  • Jagged - Every point durability lost increases damage
  • Lightweight - Increases the overall speed of your tool when mining and attacking
  • Magnetic - Attract s nearby things on the ground
  • Momentum - Mining blocks increases your speed, as long as you keep going
  • Petramor - It absorbs stone for durability
  • Poisonous - Poisons enemies on hit
  • Prickly - Nobody is safe from those thorns, they always hurt.
  • Sharp - Hitting an enemy leaves them bleeding for a short time
  • Shocking - Running around charges your tool, hitting an enemy discharges it
  • Slimey - It'll wash off
  • Spiky - Blocking deals damage to the attacker
  • Splintering - Hit them more to deal more damage
  • Squeaky - Tool gains Silktouch but deals no damage
  • Stiff - Blocking reduces the damage taken even more
  • Stonebound - The tool mines faster as it wears out, but does less damage
  • Superheat - Deal bonus damage to enemies on fire
  • Tasty - You can eat your tool
  • Thermal Inversion - Hitting an enemy in a hot or cold environment will chill or burn them
  • Unnatural - The tool mines faster the higher ist mining level is above the required one
  • Vile - Adds an additional soul per kill to your soul shard
  • Well-Established - You gain additional XP
  • Writable - More modifiers

Modifier list[edit]

Modifiers Material Effect
Haste Redstone Redstone Each redstone dust increases mining and attack speed by a small amount. Multiple levels
Luck Lapis Lazuli Lapis Lazuli Adds fortune or looting. Tool has a chance to increases the luck. Adding more lapis only uses one modifier. Not compatible with Silky
Sharp Nether Quartz Nether Quartz Increases attack damage. Different weapons scale differently. Multiple levels
Diamond Diamond Diamond Extra durability. Minor stat increase. Mining level increased to Obsidian. Single use.
Emerald Emerald Emerald 50 % durability increase. Mining level increased to Iron. Single use.
Fortified Sharpening Kit Sharpening Kit Increases/downgrades mining level depending on used sharpening kit. Uses no modifier slot.
Silktouch Silky Jewel Silky Jewel Allows blocks to be harvested without breaking them. Not compatible with Luck or Auto-Smelt. Single use.
Reinforced Obsidian Plate Obsidian Plate Adds a chance to not consume durability. Multiple levels.
Beheading Ender Pearl Ender Pearl and Obsidian Obsidian Enemies drop their heads. Multiple levels.
Smite Consecrated Soil Consecrated Soil Deals massive damage to undead. Multiple levels.
Bane of Arthropods Fermented Spider Eye Fermented Spider Eye Deals massive damage to spiders and silverfish. Multiple levels.
Fiery Blaze Powder Blaze Powder Set enemies on fire. Additional fire damage on hit. Multiple levels.
Necrotic Necrotic Bone Necrotic Bone Heal when dealing damage. Multiple levels.
Knockback Piston Piston or Sticky Piston Sticky Piston Adds extra knockback. Multiple levels.
Soulbound Nether Star Nether Star Tool remains in inventory after death. Single use. Uses no modifier slot.
Height++ Expander (Vertical) Expander (Vertical) Increases the height of the area affected. Does not work for weapons. Can be combined with Width++
Width++ Expander (Horizontal) Expander (Horizontal) Increases the width of the area affected. Does not work for weapons. Can be combined with Height++
Mending moss Mending moss modifier Mending moss modifier Stores XP picked up. Max. amounts increases with level. Slowly repairs the tool. Has to be in hotbar or offhand to repair. Multiple levels.
Blasting 3x TNT TNT Breaks blocks fast. Will likely destroy harvested blocks. Requires only one modifier. Multiple levels.
Glowing 2x Glowstone Dust Glowstone Dust and 1x Eye of Ender Eye of Ender Places a lightsource on low light level for some durability.
Shulking Popped Chorus Fruit Popped Chorus Fruit Causes enemy to float away. Each point increases floating duration. Single level.
Webbed Cobweb Cobweb Slows enemies. Multiple levels.

Materials pre MC 1.10[edit]

Material Base Durability Mining Speed Mining Level Base Damage [1] Handle Modifier Material Ability [2]
Wood Wood 59 2 0 (Stone) 0 x1 .
Stone Stone 131 4 1 (Iron) 0.5 x0.5 Stonebound I
Iron Iron [3] 250 6 2 (Redstone) 1 x1.3 Reinforced I
Flint Flint 171 5.25 1 (Iron) 1 x0.7 .
Cactus Cactus 150 5 1 (Iron) 1 x1 Jagged I
Bone Bone 200 4 1 (Iron) 0.5 x1 .
Obsidian Obsidian 89 7 3 (Obsidian) 1 x0.8 Reinforced III
Alumite Alumite [3] 550 8 4 (Cobalt) 1.5 x1.3 Reinforced II
Netherrack Netherrack 131 4 2 (Redstone) 0.5 x1.2 Stonebound I
Slime Crystal (Blue) Slime Crystal (Blue) 1200 2.0 0 (Stone) 0 x2 (MC 1.6/1.7)
x1.5 (MC 1.5)
Slimy [4]
Slime Crystal (Green) Slime Crystal (Green) 500 1.5 0 (Stone) 0 x1.5 (MC 1.6/1.7)
x2 (MC 1.5)
Slimy [4]
Paper Stack Paper Stack 30 2 0 (Stone) 0 x0.3 Writable
Pig Iron Pig Iron [3] 250 6 3 (Obsidian) 1 x1.3 Tasty, Reinforced I
Cobalt Cobalt [3] 800 14 4 (Cobalt) 1.5 x1.75 Reinforced II
Ardite Ardite [3] 600 8 4 (Cobalt) 1.5 x2 Stonebound II
Manyullyn Manyullyn [3] 1200 9 5 (Manyullyn) 2 x2.5 .
Copper Copper [3] 180 5 1 (Iron) 1 x1.15 .
Bronze Bronze [3] 350 7 2 (Redstone) 1 x1.3 Reinforced I
Steel Steel [3] 750 8 4 (Cobalt) 2 x1.3 Reinforced II
Thaumium Thaumium [3] 400 7 3 (Obsidian) 1 x1.3 Thaumic
Bedrockium Bedrockium [3] 7500 8 0 (Stone) 2 x1.75 Heavy (Black Text)
Unstable Induced Unstable Induced [3][5] 100 7 4 (Cobalt) 1 x0.6 Reinforced IV, Mathematical!
Magical Wooden Magical Wooden 97 1.5 1 (Iron) 0 x1.00 Modifiable
Pink Slime Pink Slime 2000 3 1 (Iron) 0.5 x2.5 Slimy Pink
Lead Lead [3] 250 9 1 (Iron) 1 x1.1 Heavy (Purple Text)
Electrum Electrum [3] 90 17 1 (Iron) 1 x1.4 Fancy, Reinforced I
Invar Invar [3] 450 7 2 (Redstone) 1 x1.4 Reinforced I
Ferrous Ferrous [3] 750 11 2 (Redstone) 1 x1.35 Reinforced I
Silver Silver [3] 80 12 2 (Redstone) 1.5 x1.30 Shiny
Shiny Shiny [3] 1050 14 4 (Cobalt) 2.5 x1.50 Dense, Reinforced II
Neutronium Neutronium 4800 9 5 (Manyullyn) 4 x2.50 Supermassive
Infinity Infinity [6] 10000 60 5 (Manyullyn) 25 x10.0 Cosmic, Unbreakable

Material Traits[edit]

Depending on what Material is used in crafting will give the result different traits.

  • Stonebound - The tool mines faster as it wears out, but does less damage.
  • Reinforced - 10% chance per level of not losing durability on use.
  • Jagged - The tool does more damage as it wears out, but mines more slowly.
  • Writable - One extra modifier per piece.
  • Slimy - Appears to have a chance to spawn slimes when you break a block with the tool.
  • Thaumic - One extra modifier for using a single piece, two extra for using at least 3 pieces or by making it entirely from thaumium in the event the tool you make has 2 components (e.g. a shovel or a hatchet).
  • Tasty - Has a chance to drop bacon.

Notes on Traits[edit]

  • The tool head determines the material needed to repair the tool.
  • Any component can contribute a trait, regardless of whether or not it otherwise affects any of the statistics of the tool.
  • Traits do not stack, except for Writable and Thaumic, as above.
  • The durability of basic tools is determined by the head material, and is modified by the handle material. The binding has no effect on durability.
  • The speed of basic tools is determined only by the head material.
  • The durability and speed of advanced tools are affected by each part. Specific information on this can be found on the Tools page.
  • Specific information on weapon damage can be found on the Weapons page.


Metallurgy 3 Materials[edit]

Material Group Base Durability Mining Speed Mining Level Base Damage [1] Handle Modifier Material Ability [2]
Angmallen Base 300 8 3 (Obsidian) 2 x1.0 -
Damascus Steel Base 500 6 4 (Cobalt) 2 x1.3 Reinforced II
Hepatizon Base 300 8 3 (Obsidian) 1 x1.2 -
Brass Precious 15 12 0 (Stone) 1 x0.2 -
Electrum Precious 100 9.5 1 (Iron) 1 x0.75 -
Platinum Precious 100 24 2 (Redstone) 1 x0.75 -
Silver Precious 25 16 1 (Iron) 1 x0.2 -
Amordrine Nether 1300 14 4 (Cobalt) 3 x1.8 Life Steal
Ceruclase Nether 500 7 3 (Obsidian) 3 x1.4 Slowness
Ignatius Nether 200 4 1 (Iron) 2 x1.0 Ignite I
Inolashite Nether 900 8 4 (Cobalt) 3 x1.7 Poison II
Kalendrite Nether 1000 8 4 (Cobalt) 3 x1.75 -
Midasium Nether 100 10 3 (Obsidian) 3 x1.0 -
Sanguinite Nether 1750 2 8 (Atlarus) 4 x2.3 Wither I
Shadow Iron Nether 300 4 1 (Iron) 2 x1.3 Reinforced I
Weakness I
Shadow Steel Nether 400 6 2 (Redstone) 3 x1.3 Reinforced II
Weakness II
Vulcanite Nether 1500 10 5 (Manyullyn) 3 x2.0 Ignite II
Vyroxeres Nether 300 7 3 (Obsidian) 3 x1.3 Poison I
Adamantine Fantasy 1550 10 6 (Orichalcum) 4 x2.75 Reinforced II
Astral Silver Fantasy 35 12 4 (Cobalt) 1 x0.35 -
Atlarus Fantasy 1750 10 6 (Orichalcum) 4 x2.5 -
Black Steel Fantasy 500 8 2 (Redstone) 2 x1.3 Reinforced II
Carmot Fantasy 50 12 4 (Cobalt) 1 x0.35 -
Celenegil Fantasy 1600 14 5 (Manyullyn) 3 x2.5 -
Deep Iron Fantasy 250 6 2 (Redstone) 2 x1.3 Reinforced II
Haderoth Fantasy 1250 12 4 (Cobalt) 3 x2.3 -
Mithril Fantasy 1000 9 4 (Cobalt) 3 x1.5 -
Orichalcum Fantasy 1350 9 5 (Manyullyn) 3 x2.5 -
Oureclase Fantasy 750 8 3 (Obsidian) 2 x1.3 -
Prometheum Fantasy 200 4 1 (Iron) 1 x1.0 -
Quicksilver Fantasy 1100 14 4 (Cobalt) 3 x1.8 -
Tartarite Fantasy 3000 14 7 (Tartarite) 5 x3.0 -
Desichalkos Ender 1800 10 4 (Cobalt) 4 x2.75 -
Eximite Ender 1000 8 3 (Obsidian) 3 x1.3 -

Bows[edit]

Shortbows[edit]

The Durability of the tool can be determined with the equation: (<Left Limb Durability> + <Right Limb Durability>) x 0.75 x <Bowstring Durability Modifier>
The Arrow Speed of the tool can be determined with the equation: (<Left Limb Arrow Speed> + <Right Limb Arrow Speed>) x 0.5 x <Bowstring Arrow Speed Modifier>
The Draw Speed of the tool can be determined with the equation: (<Left Limb Draw Speed> + <Right Limb Draw Speed>) x 0.45 x <Bowstring Draw Speed Modifier>

For example, a shortbow made from a stone bow limb, flint bow limb, and bowstring results in a shortbow with a durability of 226, a draw speed of 4.05 seconds, and an arrow speed of 1.
With Tinkers' Construct bows, Arrow Speed directly relates to the damage the arrow deals - a bow with an Arrow Speed of 5.2 will deal 5 hearts of damage at full power.

A bow construction can be very difficult. Before you make one, it is advised that you think about what you are going to use the bow for (long range, fast reload, great damage), and, from there, carefully choose your materials to assemble your bow and arrows. (equation that takes everything into consideration : bow --> durability*arrow speed/draw speed ; arrow --> durability*attack damage/weight/break chance ; the highest results are the best)

Bow Limbs[edit]

Material Bow Limb Material Ability
Durability Draw Speed Arrow Speed
Wood Wood 97 0.9s 3 -
Cactus Cactus 150 1s 3.4 Jagged I
Bone Bone 200 1.9s 3 -
Slime Crystal (Green) Slime Crystal (Green) 500 1.4s 4.2 Slimy
Slime Crystal (Blue) Slime Crystal (Blue) 1200 1.05s 4 Slimy
Paper Paper 30 0.5s 1.1 Writable
Stone Stone 131 4.5s 1 Stonebound I
Flint Flint 171 4.5s 1 -
Obsidian Obsidian 89 5.45s 1 Reinforced III
Netherrack Netherrack 131 4s 1 Stonebound I
Iron Iron [3] 250 2.7s 5.2 Reinforced I
Copper Copper [3] 180 2s 4.9 -
Bronze Bronze [3] 550 2.25s 5.1 Reinforced I
Thaumium Thaumium 400 1.75s 4.75 Thaumic
Alumite Alumite [3] 700 2.25s 5 Reinforced II
Pig Iron Pig Iron [3] 250 2.1s 5.2 Tasty, Reinforced I
Steel Steel [3] 750 3s 5.5 Reinforced II
Cobalt Cobalt [3] 800 2.25s 5.3 Reinforced II
Ardite Ardite [3] 500 2.75s 4.9 Stonebound II
Manyullyn Manyullyn [3] 1200 2.5s 5 -

Bow Strings[edit]

Material Bow String Material Ability
Durability Draw Speed Arrow Speed
Bowstring Bowstring 1x 1x 1x -
Enchanted Bowstring Enchanted Bowstring 1x [7] 0.8x 0.9x Stonebound
Fiery Bowstring Fiery Bowstring 1.2x 1.1x 1.2x - [8]

Arrows[edit]

Using an arrow with a flint arrowhead, a wooden shaft, and a feather fletching, the stats of the arrow are 1.0 hearts of damage, a weight of 2.33, and an accuracy of 91%.

The Attack Damage of the arrow is decided purely by the Arrow Head.

The amount of Ammo you get with an arrow is determined by dividing the Durability by 10, and rounding up. (For example, a Flint arrowhead with 171 Durability will have 18 ammo, while an Iron arrowhead with 250 Durability will have 25 ammo.)

The total Break Chance can be determined with the equation: (<Shaft Break Chance> x <Arrowhead Break Chance>) + <Fletching Break Chance>. The Break Chance occurs when the arrow hits a block - the arrow will always break when it hits a mob.

The Weight of the arrow is decided by the arrowhead and shaft only, and determines how fast the arrow falls when fired. Heavier arrows fall faster, and are thus more difficult to use.

Arrowheads[edit]

Material Arrowhead Material Ability
Durability Attack Damage Weight Break Chance
Wood Wood 97 0 [9] 0.69 50% -
Ghostwood Ghostwood [10] 131 0.5 6.3 25% -
Darkwood Darkwood [10] 131 0.5 6.3 25% -
Fusewood Fusewood [10] 250 1 6.5 25% -
Bloodwood Bloodwood [10] 350 1.5 6.5 25% -
Cactus Cactus 150 1 0.76 100% Jagged I
Bone Bone 200 0.5 1.69 100% -
Slime Crystal (Green) Slime Crystal (Green) 500 0 [9] 0.22 0% Slimy
Slime Crystal (Blue) Slime Crystal (Blue) 1200 0 [9] 0.22 0% Slimy
Paper Paper 30 0 [9] 0.69 1000% Writable
Stone Stone 131 0.5 2.05 100% Stonebound I
Flint Flint 171 1 1.33 100% -
Obsidian Obsidian 89 1 2.4 100% -
Netherrack Netherrack 131 0.5 1.5 130% Stonebound I
Nether Quartz Nether Quartz [10] 101 0.5 6.3 25% -
Certus Quartz Certus Quartz [10] 250 1 2.3 25% -
Iron Iron [3] 250 1 3.3 80% Reinforced I
Copper Copper [3] 180 1 2.7 110% -
Bronze Bronze [3] 550 1 3.2 120% -
Thaumium Thaumium 400 1 1.8 50% Thaumic
Alumite Alumite [3] 700 1.5 1.1 70% -
Pig Iron Pig Iron [3] 250 1 3 50% Tasty
Pokefennium Pokefennium [3] [10] 500 1 6.5 50% -
Fairy Fairy [3] [10] 250 1 6.3 25% -
Steel Steel [3] 750 2 3.6 90% -
Cobalt Cobalt [3] 800 1.5 3 200% -
Ardite Ardite [3] 500 1.5 1.25 200% -
Manyullyn Manyullyn [3] 1200 2 2.25 100% -

Shafts[edit]

Material Shaft Material Ability
Weight Break Chance Durability
Stick Stick 1.0 15% 1x -
Sugar Cane Sugar Cane 0.5 66% 1.5x -
Bone Bone 1.8 2% 0.95x -
Blaze Rod Blaze Rod 0.9 8% 1.2x Flame

Fletching[edit]

Material Fletching Material Ability
Durability Break Chance Accuracy
Feather Feather 1x +5% 91% -
Leaf Leaf 2.5x +0% 71% Stonebound
Slimy Leaves Slimy Leaves 1.4x +2% 94% Jagged
Slime Crystal (Green) Slime Crystal (Green) 0.8x +0.5% 96% -
Slime Crystal (Blue) Slime Crystal (Blue) 0.8x +0.5% 96% -

Crossbows[edit]

Crossbows are ranged weapons that fire bolts rather than arrows. While they can take longer to fire than a shortbow, crossbows are reloaded without holding a mouse button and a loaded crossbow can be stored, ready to fire later. Crossbow bolts also ignore an amount of armor based on their weight - the heavier the bolt, the greater the armor penetration.

Notes on Crossbow Construction[edit]

  • The crossbow body part serves as the weapon's handle and applies the handle modifier to durability.
  • The crossbow limb part serves as the weapon's head and determines base durability, base damage, draw speed, and arrow speed.
  • A fiery bowstring makes a crossbow reload slower (1.1x draw time) and fire with more force (1.2x arrow speed). It also adds Reinforced I.
  • An enchanted bowstring makes a crossbow reload faster (0.8x draw time) and fire with slightly less force (0.9x arrow speed). It also adds another modification slot, though this currently displays as "Stonebound".

Crossbow Materials[edit]

Material Base Durability Base Damage Draw Time Arrow Speed Material Ability [1]
Wood Wood 97 0.5 1.65 4.5x -
Stone Stone 131 0.5 8.4 1.5x Stonebound I
Iron Iron [3] 250 1.0 5.05 7.8x Reinforced I
Flint Flint 171 1.0 8.4 1.5x -
Cactus Cactus 150 1.0 1.85 5.1x Jagged I
Bone Bone 200 0.5 3.55 4.5x -
Obsidian Obsidian 89 1.0 10.2 1.5x Reinforced III
Alumite Alumite [3] 700 1.5 4.2 7.5x Reinforced II
Netherrack Netherrack 131 0.5 7.5 1.5x Stonebound
Slime Crystal (Green) Slime Crystal (Green) 500 0.5 2.6 6.3x Slimy
Slime Crystal (Blue) Slime Crystal (Blue) 1200 0.5 1.95 6x Slimy
Paper Paper 30 0.5 0.9 1.65x Writable
Cobalt Cobalt [3] 800 1.5 4.2 7.95x Reinforced II
Ardite Ardite [3] 500 1.5 5.1 7.35x Stonebound
Manyullyn Manyullyn [3] 1200 2.0 4.65 7.5x -
Copper Copper [3] 180 1.0 3.75 7.35x -
Bronze Bronze [3] 550 1.0 4.2 7.65x Reinforced I
Steel Steel [3] 750 2.0 5.6 8.25x Reinforced II
Pig Iron Pig Iron [3] 250 1.0 3.9 7.8x Tasty, Reinforced I
Thaumium Thaumium 400 1.0 3.25 7.12x Thaumic

Bolts[edit]

Bolts are the ammunition for crossbows. They're made from bolt cores and fletching. A bolt core is made by placing a Arrow Shaft of the desired material on the casting table and then pouring molten iron over it. Like arrows, bolts have an ammo count instead of durability.

Notes on Bolt Construction[edit]

  • All bolts have a base of 2 modifier slots instead of the 3 of most other tools.
  • The greater a bolt's weight, the greater its armor penetration and the shorter its flight distance. This is also modified by the arrow speed of the crossbow.
  • All bolts have a listed Attack value of 1 Heart. Your actual damage will depend on the arrow speed of the crossbow, the weight of the bolt, and modifiers.
  • Bolts' accuracy is determined by its fletching; fletching also influences final ammo count and break chance.

Bolt Core Materials[edit]

Material Ammo Count Weight Break Chance Material Ability [1]
Wood Wood 25 4.34 7% -
Stone Stone 13 6.38 10% Stonebound I
Iron Iron [3] 33 8.25 8.8% Reinforced I
Flint Flint 18 5.29 10% -
Cactus Cactus 25 4.44 10% Jagged I
Bone Bone 25 5.84 10% -
Obsidian Obsidian 20 6.9 10% Reinforced III
Alumite Alumite [3] 33 4.95 8.2% Reinforced II
Netherrack Netherrack 30 5.55 11.8% Stonebound
Slime Crystal (Green) Slime Crystal (Green) 38 3.63 4% Slimy
Slime Crystal (Blue) Slime Crystal (Blue) 50 3.63 4% Slimy
Paper Paper 8 4.34 64% Writable
Cobalt Cobalt [3] 44 7.8 16% Reinforced II
Ardite Ardite [3] 50 5.18 16% Stonebound
Manyullyn Manyullyn [3] 56 6.68 10% -
Copper Copper [3] 29 7.35 10.6% -
Bronze Bronze [3] 33 8.1 11.2% Reinforced I
Steel Steel [3] 33 8.7 9.4% Reinforced II
Pig Iron Pig Iron 1 33 7.8 7% Tasty, Reinforced I
Thaumium Thaumium 33 6 7% Thaumic

Fletching[edit]

Material Ammo Count Accuracy Break Chance
Feather Feather 100% 97.5% +0
Leaves Leaves 250% 87.5% -4
Slime Crystal (Green) Slime Crystal (Green) or Slime Crystal (Blue) Slime Crystal (Blue) 80% 100% -3.6
Slimy Leaves Slimy Leaves 140% 99% -2.4
  1. 1.0 1.1 1.2 1.3 Base attack is determined by the blade only. Standard attack from a Broadsword adds 2, so for example a Broadsword with a Wood Blade will have 2 hearts attack, while Manyullyn will have 4.
  2. 2.0 2.1 To acquire a tool with this ability at least one part must be of this material.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 These metal parts must be crafted in the Smeltery.
  4. 4.0 4.1 Trait available in 1.7.10 version.
  5. A tool made fully out of this material has the unbreakable modifier.
  6. These metal parts must be crafted in Dire Crafting Table.
  7. While the Enchanted Bowstring shows having a 1x durability modifier, it actually seems to apply a 0.5x modifier to the tool. (FTB Infinity)
  8. While the Fiery Bowstring shows having no Material Abilities, it actually seems to apply Reinforced I to the tool. (FTB Infinity)
  9. 9.0 9.1 9.2 9.3 While the Arrowhead only has 0 Hearts of damage, the resulting Arrow will have 0.5.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 From the ExtraTiC mod, which is included in FTB Infinity.