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Spell Shape

Each Ars Magica 2 spell must have at least one Spell Shape, at least one Spell Component, and can also have Spell Modifiers.

Effects[edit]

  • Area of Effect -- Must be placed last. This Shape effects an area around the place the spell is cast.
  • Beam -- Upgrades the effect and mana cost of Channel.
  • Binding -- Creates a tool that uses mana instead of durability.
    • apply spell components on use
  • Chain -- Allows the spell to jump to 4 additional targets around the casting point.
  • Channel -- Allows the spell to be cast continuously.
  • Contingency -- Activates when one of the five items below happens to the player.
    • Death -- Activates just before death.
    • Fall -- Activates when taking fall damage.
    • Fire -- Activates when the target is lit on fire.
    • Health -- Activates when the target is below 40% health.
    • Hit -- Activates when the target is hit.
  • Projectile -- Casts the spell once in front of the player. The spell activates on contact with a block or a mob.
  • Rune -- Activates on the ground near the casting point and trigger when entity walk on it, can be triggered only once.
  • Self -- Casts the spell on the spell caster.
  • Touch -- Casts the spell on a block or mob that the caster touch.
  • Zone -- Must be used with another shape. Activates on the ground near the casting point and effects anything within a radius for a time.
  • Wave -- Must be used with another shape.Cast a zone that move forwards, apply components on entity hit.
  • Wall -- Must be used with another shape.Same as zone but in a different shape, aplly comonents more rapidly.

Costs[edit]

When making a spell in the Crafting Altar, various items must be dropped to fuel the process. If the essence is needed, pull the lever on the Crafting Altar to drain it from the Nexus or Battery. The first cost for any spell is a Blank Rune. The last is a Spell Parchment.