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Sculpture

Sculpting is a minor part of the Factorization mod. It is likely that the sculpting mechanics described below are incomplete, and may be changed in the future.

To make a sculpture, you need a few things: A sculpting tool, a clay sculpture,  a supply of clay balls, and a wool block. (More complex sculptures will need more clay balls, up to a maximum of 32)

To start sculpting, make a clay sculpture, and place it down somewhere where you can click on all six sides of the wireframe.

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GUI Crafting Table.png
Clay (Item)


Wood Slab




Clay Sculpture

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GUI Crafting Table.png
Clay (Item)


Stick




Sculpting Tool

Once completed with the sculpture Right-Click the placed scultpure with wool to instantly dry it. The wool is not consumed in the drying process.

The Sculpting Tool

The sculpting tool has 4 modes. You swap between these modes by putting the tool in the crafting square alone, it will make the tool in the next mode. Two of the modes have two sub-modes. You can swap between these by shift-right-clicking any block that is not the sculpture.

---Move/Stretch Mode:

Move: Right clicking on a side of the wireframe will pull the selected part of the sculpture towards that side. Shift-right clicking on a side of the wireframe will push the selected part of the sculpture away from that side. 

Stretch: Right clicking on a side of the wireframe will stretch the selected part of the sculpture towards that side. Shift-right clicking on a side of the wireframe will squish the selected part of the sculpture away from that side. 

---Reset Mode:

Unrotate: Instantly returns the selected part to its original orientation. Does not affect stretches.

---Rotate Mode:

Right clicking on a side of the wireframe will rotate the selected part of the sculpture relative to that side. Shift-right clicking on a side of the wireframe will rotate the selected part of the sculpture in the opposite direction relative to that side.

--Mold tool:

Right click a fired piece w/ necessary materials in your inventory to get a wet copy of it (i.e. a 16 block sculpture will require one oak wood slab and 16 clay balls)

--Sculpting Tool Changes (1.5.1):

Selection tool is gone; it uses subblock selection


Removal tool is gone; use your fist. If the sculpture is wet, it'll break only the lump you're hitting. (Sneak-break to break the entire sculpture.)


Rotation tool split into global rotation & local rotation Reset tool will remove rotation (like before), or with shift-click reset position & size


The tools can now be stacked up to 4. Using a stacked tool may boost the effect.

Changes and additions as of Factorization 1.5.1

--Firing:


A DRY sculpture can be BISQUED using a Furnace Heater.


A BISQUED sculpture can be GLAZED.


A GLAZED sculpture can be HIGHFIRED using a furnace heater.

This takes much longer, you'll want to speed it up by wrapping it in multiple furnace heaters. Pieces that extend outside the 1m^3 have more surface area available for heaters.

--Clicking on a clay lump with a ball of clay will create a new clay lump with the same size & rotation, placed on the side that you clicked on. (Unless it'd go out of bounds)

--Wet sculptures can be crafted together to merge them into a single sculpture. (But there is a 32 claylump limit)

--Glazing: Glaze buckets have 32 uses; right click on a BISQUED lump to apply it. Each glaze is made using one of the glaze bases.

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The first glaze base is the common base; there is a hierarchy of more advanced bases There is a special glaze base, the mimicry base. If you craft it with a block, the glaze will use the block's texture.

/namesculpture command

Once you are satisifed with your sculpture, break it and hold it in your hand. You can now name your sculpture using the "/namesculpture <name>" command. Once it is named, put the sculpture where you want it.

Videos

Slightly dated, but still a decent overview of how sculpting works