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Enchantment

Enchantments are permanent, magical alterations to weapons, armors and tools that improve them in several ways. In addition to the suite of enhancements provided by vanilla Minecraft, several mods contribute enchantments[1] of their own.

Available items and blocks for enchanting are as follows;


Vanilla Enchantments[edit]

Name Max Level Item Effects ID
Protection IV Armor Improves overall damage reduction 0
Fire Protection IV Armor Extinguishes fire faster and reduces fire damage 1
Feather Falling IV Boots Reduces fall damage 2
Blast Protection IV Armor Reduces explosive knockback and damage 3
Projectile Protection IV Armor Reduces damage by projectiles (e. g. Arrows) 4
Respiration III Helmet Increases underwater breath time 5
Aqua Affinity I Helmet Increases underwater mining speed to that above ground and improves underwater vision 6
Thorns III Armor Provides a chance for melee attackers to take damage. Only the highest level from one piece of armor counts. 7
Sharpness V[2] Sword, Axe Increases damage dealt 16
Smite V Sword, Axe Increases damage dealt against undead 17
Bane of Arthropods V Sword, Axe Increases damage dealt to arthropods 18
Knockback II Sword Knocks hit mobs back farther 19
Fire Aspect II Sword Ignites hit mobs 20
Looting III Sword Increases mob drops 21
Efficiency V[2] Pickaxe, Shovel, Axe, Shears Increases mining speed 32
Silk Touch I Pickaxe, Shovel, Axe, Shears Most mined blocks will always drop themselves instead of their normal drops 33
Unbreaking III Armor, Weapons, Tools Adds a chance to negate durability reduction 34
Fortune III Pickaxe, Shovel, Axe Increases drops from blocks that do not drop themselves 35
Power V[2] Bow Increases damage dealt by shot Arrows 48
Punch II Bow Knocks mobs hit by Arrows back farther 49
Flame I Bow Ignites shot arrows and mobs hit by them 50
Infinity I Bow Arrows will not be consumed, however at least one arrow is required in the player's inventory 51
Luck of the Sea III Fishing Rod Decreases "junk" catches while fishing and increasing "treasure" catches 61
Lure III Fishing Rod Decreases time before fish bite the hook 62

Mod Enchantments[edit]

Ars Magica 2[edit]

Name Max Level Item Effects ID
Magic Resistance V Armor Reduces Magic Damage
Soulbound I Most items When the player dies the item/tool/armor will be kept in the inventory and not drop on the ground, similar to "keepinventory" flag for that item

BiblioCraft[edit]

Name Max Level Item Effects ID
Reading I Helmet When looking at items in BiblioCraft blocks in the world their hover text will be displayed 188

DartCraft[edit]

Name Max. Level Items Effect
Force 2
Damage 5
Speed 5
  • Force Tools: increases the effectiveness (mining speed) of a tool on blocks that tool is normally effective against proportionally to the level.
  • Force Bow (max. lvl. 1): makes arrows fly faster and farther.
  • Force Armor (max. lvl. 1): increases the base movement speed of the player as well as the control of movement they have in the air.
  • Force Rod (max. lvl. 3): grants 10 seconds of Speed per level on activation.
  • Power Tools: increase the EU consumption exponentially per level, in addition to the normal effects.
Lumberjack 1
  • Force Axe: breaks every wooden block in a vertical pillar instantly, using twice the durability than usual per block broken.
Heat 4
  • Force Tools: attempts to smelt any drops from mined blocks.
  • Force Armor (max. lvl. 1): increases Force Punch damage by half a heart per level, and sets hit mobs on fire.
  • Force Rod: turns the Rod into a Rod of Fire, which grants 20 seconds of Fire Resistance on use.
Luck 4
  • Force Tools: imbues one level of Fortune per level.
  • Force Sword: imbues one level of Looting per level.
  • Force Bow: imbues one level of Looting per level. This type of Looting is different from vanilla Looting and will increase drops from ranged instead of melee kills.
  • Force Armor (max. lvl. 1): increases Force Punch mob drops, similar to Looting on a weapon.
Grinding 1

Note: Either Thermal Expansion or IndustrialCraft2 is required to use this effect.

Rainbow 1
Experience 1
Holding 1
  • Force Pack: adds 8 additional storage slots. Can be added multiple times by increasing the Upgrade Tome tier.
    • Additional Force Pack Upgrades can be added to add extra storage.
  • Force Rod: allows storing certain entities in Force Flasks when right-clicked with the Rod, at the cost of Rod charge.
Crafting 1
Bane 1
  • Force Sword: imbues Bane, that will curse enemies struck.
  • Force Bow: imbues Bane, that will curse enemies struck.
  • Force Armor: imbues Bane, that will curse enemies struck with any attack.
  • Bane does NOT stack from multiple items.
  • Bane will permanently remove certain monsters inherent abilities, leaving them quite harmless or even quite cute :
    • Creepers hit with the bane effect will forever lose their ability to explode. They will however, still follow you around. Creepy.
    • Enderman and Ender Tots hit with the bane effect permanently lose their ability to teleport. Not so tough without your space-bending theatrics, are you?
Camo 1 *Invisibility Potion
  • Force Rod: Creates a wand of invisibility which gives the player the invisibility buff
  • Force Armor : Makes the armor invisible, showing the players skin instead of the armor pieces
Bleed 3 *Arrow
  • Force Sword: imbues Bleeding, that will curse enemies struck with that weapon.
  • Force Bow: imbues Bleeding, that will curse enemies struck with that weapon.
  • Force Armor: imbues Bleeding, that will curse enemies struck with any attack.
  • Bleeding inflicts one half heart of damage twice per second. It lasts one second per cumulated level of Bleeding.
  • Bleeding from different items DOES stack, for a maximum of 15 seconds.
Healing 2
  • Force Rod (2): turn the rod into a Rod of Healing I (or II), that will add 5 seconds of Regeneration I (or II) on each use, up to 18 seconds.
Touch 1
Charge 5
  • Force Armor : takes 10,000 EU Charge per item instead of durability
  • Does NOT stack with Repair
  • Can be recharged in IC2 EU Storage device
Sight 1
  • Force Rod: give a full minute of Night Vision to the player, stacking up to three minutes.
Soul 5
Wing 1
  • Valid for the Force Sword and Upgrade Core, the Wing upgrade allows for limited flight.
  • A Force Sword with Wing is transformed into a “Wing Sword”, and while held it will allow the user to slow their fall for a short time while holding space.
  • While using a Wing Sword or Wearing Wing*enabled Force Armor a “Wing Meter” will show itself on the top-left portion of the screen. You literally cannot miss it. When this meter is depleted you will fall and be unable to slow your fall until it replenishes.
  • The Wing Meter will replenish itself at a constant rate when you are not in the air, however there is a short penalty recharge time should the meter completely deplete.
  • If the user Holds space and right-clicks with a Wing Sword, they will fling themselves forward a short distance, expending a moderate amount of Wing Power.
  • The player may initiate flight with the Wing Sword by holding Shift and Space at the same time and then right-clicking. Without any buffs to the Wing Meter this will last only 8 seconds.
  • The entire Wing experience is completely client-side as to avoid death by lag.
  • When socketed into Force Armor, each piece with Wing will increase the maximum amount of Wing Power the player has by 100% of the original value. With a full set of Force Armor socketed with Wing, the Wing Meter can be increased to a maximum of 5x the default value.
  • If even one piece of upgraded Force Armor is worn, the user may fly at any time using their remaining Wing Power by holding Shift + Space and then Right*Clicking with empty hands to initiate flight. In addition, if the player has initiated Wing flight while wearing at least one piece of Wing socketed Force Armor the player may switch held items without falling.
  • The max consecutive flight time for a full set of Wing socketed Force Armor is about 40 seconds.
  • The player will be able to automatically walk up 1-block inclines with at least one piece of Wing-socketed gear. Players with Wing-socketed gear will also be able to skate across water using power from the Wing Meter as if they were under the effects of a speed potion.
  • Wing on Force Armor allows players to jump higher the longer they hold the spacebar. With 4 pieces of Wing-socketed Force Armor a player will be able to jump up approximately 10 blocks, or higher if that player learns to perform a "Force Bounce", which is a very quick means of getting around.
  • Wing Armor will absorb fall damage using charge in the Wing Meter instead of damaging the player or their armor. Manually slowing your fall is more preferable, however.
Charge 2 5
  • Force Armor: takes 100,000 EU Charge per item instead of durability
  • Does NOT stack with Repair
  • Can be recharged in IC2 EU Storage device, following IC2 Energy Crystals requirements (tier 2, e.g. MFE or higher)
Ender 1
  • Force Rod: create a Rod of Return, that can be setup to teleport you to a known location on use.
  • Force Pack: create an Ender Pack.
  • Force Bow: Teleports the target to a random location.
  • Force Sword: Creates an Ender Sword. Shift + right click teleports you to target spot.
Light 5
  • Force Sword: Gives Smite on a 1-to-1 ratio with a maximum of 5.
Sturdy 3
  • Force Tool: imbue the vanilla enchant Unbreaking on a 1-to-1 ratio. Unbreaking also affects tools that use extra durability to smelt/grind etc.
  • Force Armor (max. lvl. 1): reduce damages from all sources by a certain amount. The maximum level of Sturdy on Force Armor will result in a 75% damage reduction from all sources (deprecated), rounded up to the nearest half*heart. (Swimming in lava, anyone?)
  • Force Pack: prevent the entity form of the item from de-spawning and makes it indestructible.
Repair 1
  • Repair does not stack.
  • Repair will imbue the Repair enchantment from Thaumcraft on Force Tools, Force Armor and Force Rods of any type, allowing for DartCraft tools to recharge using Thaumcraft's aura.
  • Force Rods may now also be upgraded with Repair when they are upgraded in the Force Infuser. Other than repair Force Rods may still only have one unique upgrade.
  • Force Rods with Repair inside a Force Belt will recharge, but only half as quickly as they would on the hotbar.
Grafting 1
  • Force Axe : act as a Forestry grafter at the cost of significant durability.

Mariculture[edit]

NOTE: Default KEY for using enchantments is Left Control

Name Max Level Item Effects ID
1 Up III Jewelry, Chestplate Each enchantment level heals 3 player hearts
Blink III Jewerly, Sword Higher the enchantment level, further a player can teleport (there needs to be 2 blocks of air above the destination block, also player needs an empty hand)
Fall Resistance IV Jewelry, Leggings, Boots Each enchantment level prevents fall damage for up to 10 blocks of fall distance + 3
Focus Punch III Jewelry, Chestplate Players hand damage is increased by half a heart for each enchantment level
Leapfrog IV Jewelry, Leggings, Boots Each enchantment level increases player jump height. Jump is activated with a Key
Inferno III Jewelry, Chestplate Enchantment level 1 ignites creatures when punched, level 2 spawns fire with Right Click + Key , at Level 3 player is resistant to lava and fire
Never Hungry V Jewelry, Helmet Each enchantment level increases how much saturation it provides, whilst always refilling players hunger bar
Paraglide II Jewerly, Sword Toggled ability with a Key, level 1 player can only toggle it, level 2 increased the players falling speed. Pressing Shift slows down the falling.
Poison Ivy III Jewerly, Sword Each enchantment level increases poison duration. Level 1 applies poison with punches, level 2 with Right Click and at level 3 player is cured of poison immediately
Reaper III Jewelry, Sword At level 1 players items are kept upon death, at level 2 player might spawn where he died, at level 3 upon respawning, player is resistant to damage for short while
Restoration III Jewelry At level 1 it will repair items player is holding, at level 2 it will repair players hotbar and at level 3 it also will repair armor pieces
Sonic the Hedgehog V Jewelry, Leggings, Boots Ability activated with a Key, each level increases players run speed
Spiderman I Jewelry Allows player to climb walls, holding Shift disables it
Step Up III Jewelry Each enchantment level allows player to step up half a block
Superman III Jewelry, Sword Each enchantment level increases flight speed, holding down the Key will change flying speeds
Timelord I Jewelry Allows freezing of time (day/night), Right click the jewelry in your hand to toggle the settings

OpenBlocks[edit]

Name Max Level Item Effects ID
Last Stand II Armor When the user is at half a heart, instead of dying from the next blow it uses XP levels to absorb damage 212
Unstable III Armor When taking damage, Gunpowder will be consumed to create an explosion that damages mobs
Flim flam  ? Armor  ?  ?

RedPower 2[edit]

Name Max Level Item Effects ID
Vorpal IV Sword, Athame Adds a chance for hit mobs (except Wither Skeletons) to drop their head on death 80
Disjunction V[2] Sword, Athame Increases damage dealt to Endermen and Wither Skeletons 79

Soul Shards[edit]

Name Max Level Item Effects ID
Soul Stealer V[2] Sword Increases the amount of souls gained through killing a mob with a Soul Shard on the hotbar 85

Thaumcraft[edit]

Name Max Level Item Effects ID
Frugal III Casting Wand Reduces Vis cost by 5% per level 151
Treasure III Casting Wand Wand-specific variant of Fortune with the same effect 153
Potency III Casting Wand Increases the wand's power, exact effects depend on wand type. Also INCREASES Vis costs by 5% per level. 150
Charging I Casting Wand Slowly recharges wand with Vis from local aura 152
Haste III Boots Increases walking speed 154
Repair II Thaumium Armor and Tools Slowly repairs the item with Vis from local aura 155

Thaumic Tinkerer[edit]

Name Max Level Item Effects ID
Freezing I Sword Freezes hit mobs, slowing them down (effect negated by Fire) 215
Soulbringer I Sword Potentially makes hit undead attack other undead instead of the player 216
Vampirism I Sword The player will be healed with 1/4 of damage dealt 217
Ashes I Armor, Weapons When the item breaks, it will be restored, but lose this and two other random enchantments 218

Twilight Forest[edit]

Name Max Level Item Effects ID
Fiery Aura II Armor If present on all four equipped armor pieces, mobs hitting the player will be set on fire 136

Notes[edit]

  1. There exist other enchantments and mechanics for enchanting, such as Tinkers's Construct upgrading and new Thaumcraft 4' infusing.
  2. 2.0 2.1 2.2 2.3 2.4 The level V book enchant can be obtained by combining two level IV books on an Anvil, it can be found in a loot chests in the dungeons, or can be obtained with the Advanced Enchantment Table, if that mod is enabled.