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Disarming

Disarming is a weapon enchantment added by Thaumic Exploration. It gives a chance to drop the weapon from the struck mob's hand. It has no effect on players. It is the easiest way of obtaining the Crimson Blade.

Parameters

Level Applied to Properties
Disarming I Sword 10% chance for the mob to drop its weapon.
Disarming II Sword 30% chance for the mob to drop its weapon.
Disarming III Sword 50% chance for the mob to drop its weapon.

Thaumonomicon Entry

"You have formulated an enchantment that has a slight chance of knocking a weapon from a creature's hands.

This enchantment can be applied to swords. When done so, struck creatures have a chance of dropping the weapon they are holding. This disarming effect does not work on other players. This enchantment has a better chance of success if it is a higher level."

Infusion Recipe

Infusion Enchantment.png
Infusion Enchantment
Instability:
Enchantment:
XP levels cost:
3
Disarming I
Iron Sword
Slimeball
Salis Mundus
Limus
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Telum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Vinculum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate
Infusion Enchantment.png
Infusion Enchantment
Instability:
Enchantment:
XP levels cost:
6
Disarming II
Iron Sword
Slimeball
Salis Mundus
Limus
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Telum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Vinculum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate
Infusion Enchantment.png
Infusion Enchantment
Instability:
Enchantment:
XP levels cost:
9
Disarming III
Iron Sword
Slimeball
Salis Mundus
Limus
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Telum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Vinculum
GridNumbersCSS.pngGridNumbersCSS.pngGridNumbersCSS.png
Moderate