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XNOR Gate (Project Red)
| XNOR Gate | |
|---|---|
| Name | XNOR Gate |
| Source Mod | Project Red |
| ID Name | ProjRed|Integration:projectred.integration.gate:6
|
| Type | Block |
| Stackable | Yes (64) |
| Solid | Yes |
| Transparent | Yes |
| Affected by Gravity | No |
| Emits Light | Yes (7) |
| Flammable | No |
| Required Tool | Any tool |

XNOR Gate is a block added by the Project Red (Integration) mod. The gate acts as an inverted XOR Gate, which is equivalent with a XOR Gate followed by a NOT Gate. It outputs a high signal (1) when both or neither input sides receive a high signal (1). Any redstone signal strength that is not zero is accepted as a valid high input signal (1). A high output signal from the gate is always a redstone signal at maximum signal strength (15).
Like all logic blocks added by the mod, the XNOR Gate can be placed on any side of a block.
It takes two ticks for a signal change to propagate from the input to the output of the gate. This means that as there are 20 ticks in a second, it would take one second for a signal change to propagate through ten of these gates.
When the player hovers over the block with their crosshairs, a layout is drawn around the block denoting the names of the in-/output sides.
Truth table
The input sides are all denoted by IN in the game.
| Input | Output | |
|---|---|---|
| A | B | OUT |
| 0 | 0 | 1 |
| 0 | 1 | 0 |
| 1 | 0 | 0 |
| 1 | 1 | 1 |
Recipe
Usage
XNOR Gate (Project Red) has no known uses in crafting.
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