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Alchemist's Wrench
Alchemist's Wrench | |
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Name | Alchemist's Wrench |
Source Mod | FullThrottle Alchemist |
ID Name | Project_Alchemy:item.pa_alchemy_wrench
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Type | Item |
Stackable | No |
The Alchemist's Wrench is a very handy tool added by FullThrottle Alchemist.
Besides being able to rotate vanilla blocks such as pistons, it also functions as a BuildCraft and IndustrialCraft2 Wrench, although IndustrialCraft machines can only be rotated, not dismantled (this can be changed in the configuration file). They do not have a durability, so crafting one will last you a lifetime, it does however need fuel in the form of elements. Certain elements work better than others but of course some elements are easier to get a lot of, so choosing what element to power it with depends on what is available. To access the fuel input, press the F key by default while holding the wrench and insert the bottled element.
Main and most important function of this tool is its unique ability to serialize several tile entities into carry-able items by 'Shift+Right-clicking' the wrench on a tile entity. When the resulting item is placed back into the world it will be restored to its original state - all data, such as contained items, energy and settings, will remain. To put it simply, this wrench's main purpose is to turn chests and various other blocks with inventories into a carry-able item and to be able to be placed again with the inventory safe inside.
This function works particularly well on IndustrialCraft machines, allowing for players to carry around pocket-MFSUs for on-the-go charging, or bring along Iron Chests for extra storage.
Recipe[edit]
Note[edit]
It is not possible to open the picked up tile entity's GUI while in item form, it has to be placed down to function. The serialization ability also does not work with immutable objects such as Thaumcraft's warded blocks and many other discretionary objects.
Known Bugs[edit]
The wrench has been known to break worlds. Use it with caution.
In particular, if you serialize items that have a lot of state data, such as ME Drives, the amount of data created in the movable item will be above the max size that can be transmitted to the client by the Minecraft server. and the server will crash, any time a chunk with that item is loaded.
By default, serialization of ME Drives and most other AE equipment is disabled.
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