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Module:NavParser
This is the Lua module for Template:NavParser. Below is the documentation for that template. |
This template is used to list items in a navbox. Navboxes are constructed out of the {{Navbox}} template and typically also several {{Navbox subgroup}} templates. The {{|tNavParser}} template serves to list links to pages in navboxes, typically being pages of in-game items, for which an image is displayed in the navbox with the item.
Contents
Parameters[edit]
Unlike most templates, this template parses a list of semicolon separated items, which is given as the first and only unnamed parameter. Furthermore there is an optional sprites
parameter used to link a sprite sheet to the parser.
List parameters[edit]
Each semicolon separated item in the list is by itself a comma separated list of key-value pairs, with the exception of the first and only mandatory value, which is the name of the target page. The optional values have the following keys:
-
text
: The text to display, which will override the name of the page given as the first value. -
img
: The name of the file, which is used to display as the image instead of the grid image associated with the page given as the first value. Additionally, the value/
can be used to display no image. -
link
: The page to link to, which will override the link of the page given as the first value. Additionally, the value/
can be used to display text without a link to a page or an image. -
sprite
: The number of the sprite that should be used as an image for the item, in case a sprite sheet is linked to the parser. This will override any image set using theimg
key. Alternatively theimg
key can also be used in conjunction with a number to display a sprite, but this functionality is deprecated.
Examples[edit]
Basic[edit]
Code[edit]
{{NavParser| Iron Ingot; Gold Ingot, img:Grid Diamond.png, link:Iron Sword; No link, link:/; Wool, text: Alternate text; }}
Output[edit]
• • No link •
Sprites[edit]
Code[edit]
{{NavParser|sprites=NavSprites MineFactory Reloaded.png| Iron Ingot, sprite:1; Gold Ingot, sprite:2; }}
Output[edit]
•
local p = {}
local g = require("Module:Common")
local n = require("Module:NavItem")
function p.main(frame)
local frame, args = g.getFrameAndArgs(frame)
local data = args[1]
local spriteSheet = args.sprites
local hasSprites = g.isGiven(spriteSheet)
local out = ""
local first = true
if g.isGiven(data) then
for navItem in string.gmatch(data, "[^;]+") do
navItem = g.trim(navItem)
if navItem == "(" then
first = true
out = out .. " ( "
elseif navItem == ")" then
first = false
out = out .. " )"
elseif navItem ~= "" then
local name, text, image, link, sprite = "", "", "", "", ""
for val in string.gmatch(navItem, "[^,]+") do
val = g.trim(val)
local k, v = string.match(val, "(%w+):(.*)")
if k ~= nil then
k = g.trim(string.lower(k)) -- Normalize key
end
if k == "text" then
text = g.trim(v)
elseif k == "img" then
image = g.trim(v)
elseif k == "link" then
link = g.trim(v)
elseif k == "sprite" then
sprite = g.trim(v)
elseif name == "" then
name = val
end
end
if text == "" then
text = name
end
if image == "" then
image = "Grid " .. name .. ".png"
end
if link == "" then
link = name
end
if sprite == "" and tonumber(image) then
sprite = image
end
if first then
first = false
else
out = out .. g.bullet
end
if link == "/" then
out = out .. text
elseif image == "/" then
out = out .. '<span class="navitem-link">' .. g.link(name, text, nil) .. '</span>'
elseif hasSprites and tonumber(sprite) then
out = out .. n.makeSpriteNavItem(name, spriteSheet, tonumber(sprite) - 1, link, text)
elseif tonumber(sprite) then
out = out .. n.makeCssSpriteNavItem(name, spriteSheet, tonumber(sprite) - 1, link, text)
else
out = out .. n.makeNavItem(name, image, link, text)
end
end
end
end
return out
end
return p