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Template:Grid/GT4 Material Tree
Template documentation (for the above template, sometimes hidden or invisible)
This template is used to create material tree grids for GregTech 4. It is really low-level so it's recommended to use {{Grid/GT4 Material Tree/Invoke}}
unless material has some uncommon forms.
Syntax[edit]
Type {{Grid/GT4 Material Tree|<param>}}
somewhere.
Parameters[edit]
-
Name
: Material name, e.g.Aluminium
. -
Formula
: Material formula, e.g.Al
. -
Ore
: Whether the material has Ore form. -
CrushedOre
: Whether the material has Crushed Ore form. -
PurifiedOre
: Whether the material has Purified Ore form. -
CentrifugedOre
: Whether the material has Centrifuged Ore form. -
ImpureDust
: Whether the material has Impure Dust form. -
PurifiedDust
: Whether the material has Purified Dust form. -
Dust
: Whether the material has Dust form. -
SmallDust
: Whether the material has Small Pile form. -
TinyDust
: Whether the material has Tiny Pile form. -
Block
: Whether the material has Block form. -
Cell
: Whether the material has Cell form. -
Plasma
: Whether the material has Plasma form. -
Gem
: Whether the material has Gem form. Conflicts withIngot
. -
Lens
: Whether the material has Lens form. -
Ingot
: Whether the material has Ingot form. Conflicts withGem
. -
HotIngot
: Whether the material has Hot Ingot form. -
Plate
: Whether the material has Plate form. -
Gear
: Whether the material has Gear form. -
Rod
: Whether the material has Rod form. -
Bolt
: Whether the material has Bolt form. -
Screw
: Whether the material has Screw form. -
Ring
: Whether the material has Ring form. -
Round
: Whether the material has Round form. -
Nugget
: Whether the material has Nugget form.
Additional parameters[edit]
Each slot parameter can be appended with several postfixes for additional functionality.
-
-custom
: The actual name of item, if differs from default. None by default. -
-disambiguation
: Whether the item should be disambiguated. Does nothing if-custom
is applied too. False by default. -
Lens-e
: this parameter should bee
if material has Lense instead of Lens. Abcent by default.
Examples[edit]
{{Grid/GT4 Material Tree |Name=Aluminium|Formula=Al |CrushedOre=1|CrushedOre-disambiguation=1 |PurifiedOre=1|PurifiedOre-disambiguation=1 |CentrifugedOre=1|CentrifugedOre-disambiguation=1 |ImpureDust=1|ImpureDust-custom=Dirty Pile of Aluminium Dust |PurifiedDust=1|PurifiedDust-disambiguation=1 |Dust=1|Dust-disambiguation=1 |SmallDust=1|SmallDust-disambiguation=1 |TinyDust=1|TinyDust-disambiguation=1 |Ingot=1|Ingot-disambiguation=1 |Nugget=1|Nugget-disambiguation=1 |Plate=1|Plate-disambiguation=1 |Gear=1|Gear-disambiguation=1 |Rod=1|Rod-disambiguation=1 |Bolt=1|Bolt-disambiguation=1 |Screw=1|Screw-disambiguation=1 |Ring=1|Ring-disambiguation=1 |Round=1 |Block=1|Block-disambiguation=1 }}
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