Weapons (Tinkers' Construct)

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Weapons from Tinkers' Construct are similar to Vanilla weapons. Major differences include:

  • weapons do not disappear when they break
  • broken weapons can be fixed completely for less of a material cost than building a new one
  • certain Materials add traits to the weapons to make it faster or more durable
  • weapons can be "enchanted" simply by adding other materials to them after creation


Basic Weapons[edit]

Basic weapons can be built in a Tool Station or a Tool Forge. Parts listed can be found on the Blank Pattern page.

  • Broadsword - Requires a sword blade, wide guard and tool rod.
  • Longsword - Requires a sword blade, hand guard and tool rod.
  • Rapier - Requires a sword blade, crossbar and tool rod.
  • Shortbow - Requires two tool rods and a bowstring (bowstring must be made of either String or Enchanted Fabric).
  • Arrow - One Arrow head, tool rod, and fletching makes four arrows (Fletching must be made of Feathers, Slime, or Leaves).
  • Battlesign - Requires one board and one tool rod.
  • Frying Pan - Requires a pan and tool rod. Can also be used as a cooking tool.

Advanced Weapons[edit]

Advanced weapons need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.

  • Hammer - Deals extra damage to undead. Parts needed include a hammer head, two large plates, and tough tool rod
  • Scythe - Reaps a 3x3 section of crops and attacks enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods
  • Cleaver - Beheads enemies. Parts needed include a large blade, large plate, and two tough tool rods
  • Battleaxe - Sends enemies flying backward. Parts needed include two broad axe heads, a tough binding, and a tough tool rod

Note: In addition to the documented weapons, there is a secret weapon called the Cutlass which is crafted like a broadsword, but with a Full Guard handle instead of a wide guard handle. The Full Guard handle stencil can only be found in village pattern chests.


When constructing weapons, the following formulas calculate the total durability:

Broadsword / Longsword / Dagger / Rapier
DurabilityTotal = BladeDur x HandleMod

Example: Stone Blade (131), Stone Handle (x0.5), Any type of crossbar/guard. 131 x 0.5 = 65.5 ≈ 65

DurabilityTotal = (Rod1Dur + Rod2Dur) x BowstringMod

DurabilityTotal = Floor[ ( PlateDur + HeadDur + PlateDur) / 3 ] x 9 x HandleMod

DurabilityTotal = 6 x BladeDur x [ ( Handle1Mod + Handle2Mod + BindingMod) / 3 ]

DurabilityTotal = 5.625 x [ (BladeDur + PlateDur) / 2] x [ (Handle1Mod + Handle2Mod) / 2]

DurabilityTotal = 5.625 x [ (Head1Dur + Head2Dur) / 2] x [ (HandleMod + BindingMod) / 2]

Durability can also be improved with modifiers, such as Diamond, Emerald, and Reinforced


  • Broadsword has an attack of 2
  • Longsword has an attack of 2
  • Rapier has an attack of .5
  • Dagger has an attack of .5
  • Cleaver has an attack of 4

The Base Attack of the Blade is added to this number to determine the weapon's Attack. So for example, a Wooden Blade has 0 base attack, so a dagger with a wooden blade would deal .5 damage; a broadsword with a Manyullyn blade would deal 4 damage. Attack can be further improved through modifiers.

You may also consider using a cactus tool part (such as the Crossbar/Guard) for the Jagged modifier, which deals more damage as the tool has lower durability.



  • Blade: Manyullyn
  • Crossbar/Guard: Obsidian
  • Handle: Manyullyn or Slime


  • Blade: Manyullyn
  • Crossbar/Guard: Paper
  • Handle: Manyullyn


  • Blade: Manyullyn
  • Crossbar/Guard: Paper‡
  • Handle: Anything†

Mixture Between Customization & Durability

  • Blade: Manyullyn
  • Crossbar/Guard:Paper†
  • Handle: Green or Blue Slime

†Actual material does not modify damage multiplier. Only durability modifier with handle and material property (such as Jagged, from Cactus) on Crossbar/Handle.

‡Paper adds an extra modifer slot that can be used to add a new modifier or add a second level of a modifier, such as to add extra Nether Quartz to add more damage to a weapon, or add another level of Moss to increase the rate in which an item's durability regenerates.
The BEST weapon or tool always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.