Weapons (Tinkers' Construct)

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Weapons from Tinkers' Construct are similar to Vanilla weapons. Major differences include:

  • weapons do not disappear when they break
  • broken weapons can be fixed completely for less of a material cost than building a new one
  • certain Materials add traits to the weapons to make them faster, more durable or stronger
  • weapons can be "enchanted" simply by adding other materials to them after creation


Basic Weapons[edit]

Basic weapons can be built in a Tool Station or a Tool Forge. Parts listed can be found on the Blank Pattern page.

  • Broadsword - Requires a sword blade, wide guard and tool rod.
  • Longsword - Requires a sword blade, hand guard and tool rod.
  • Rapier - Requires a sword blade, crossbar and tool rod. Ignores armor.
  • Shortbow - Requires two tool rods and a bowstring (bowstring must be made of either String, Enchanted Fabric or Flamestring).
  • Arrow - One Arrow head, tool rod, and fletching makes four arrows (Fletching must be made of Feathers, Slime, or Leaves).
  • Battlesign - Requires one board and one tool rod.
  • Frying Pan - Requires a pan and tool rod. Can also be used as a cooking tool.
  • Cutlass - Requires a sword blade, full guard and tool rod. The full guard stencil is found in villages.

Advanced Weapons[edit]

Advanced weapons need to be built in a Tool Forge, but can be fixed or upgraded in a Tool Station.

  • Hammer - Deals extra damage to undead. Parts needed include a hammer head, two large plates, and tough tool rod
  • Scythe - Reaps a 3x3 section of crops and attacks enemies in a 3x3 section. Parts needed include a Scythe head, tough binding, and two tough tool rods (3x3 attack pattern is applied on hit in an AoE effect on the target)
  • Cleaver - Beheads enemies. Parts needed include a large blade, large plate, and two tough tool rods
  • Battleaxe - Sends enemies flying backward. Parts needed include two broad axe heads, a tough binding, and a tough tool rod


When constructing weapons, the following formulas calculate the total durability:

Broadsword / Longsword / Dagger / Rapier
DurabilityTotal = BladeDur x HandleMod

Example: Stone Blade (131), Stone Handle (x0.5), Any type of crossbar/guard. 131 x 0.5 = 65.5 ≈ 65

DurabilityTotal = (Rod1Dur + Rod2Dur) x BowstringMod

DurabilityTotal = Floor[ ( PlateDur + HeadDur + PlateDur) / 3 ] x 9 x HandleMod

DurabilityTotal = 6 x BladeDur x [ ( Handle1Mod + Handle2Mod + BindingMod) / 3 ]

DurabilityTotal = 5.625 x [ (BladeDur + PlateDur) / 2] x [ (Handle1Mod + Handle2Mod) / 2]

DurabilityTotal = 5.625 x [ (Head1Dur + Head2Dur) / 2] x [ (HandleMod + BindingMod) / 2]

Durability can also be improved with modifiers, such as Diamond, Emerald, and Reinforced


  • Chisel has an attack of 0
  • Lumber Axe has an attack of 0
  • Battlesign has an attack of .5
  • Pickaxe has an attack of .5
  • Rapier has an attack of .5
  • Dagger has an attack of .5
  • Excavator has an attack of 1
  • Shovel has an attack of 1
  • Frying Pan has an attack of 1
  • Arrow has an attack of 1
  • Hatchet has an attack of 1.5
  • Scythe has an attack of 1.5
  • Hammer has an attack of 1.5
  • Mattock has an attack of 2
  • Broadsword has an attack of 2
  • Longsword has an attack of 2
  • Cutlass has an attack of 2
  • Battleaxe has an attack of 2
  • Cleaver has an attack of 4

The Base Attack of the Blade is added to this number to determine the weapon's Attack. So for example, a Wooden Blade has 0 base attack, so a dagger with a wooden blade would deal .5 damage; a broadsword with a Manyullyn blade would deal 4 damage. Attack can be further improved through modifiers.

Advanced Tools

You may also consider using a cactus tool part (such as the Crossbar/Guard) for the Jagged modifier, which deals more damage as the tool has lower durability.



  • Blade: Manyullyn
  • Crossbar/Guard: Obsidian
  • Handle: Manyullyn or Slime


  • Blade: Obsidian
  • Crossbar/Guard: Paper
  • Handle: Paper

(Note: you will need two additional modifier slots from either advanced tool with an additional paper piece, gold block and diamond, diamond block and enchanted apple or nether star with 7 obsidian plates to make it unbreakable)


  • Blade: Manyullyn
  • Crossbar/Guard: Paper
  • Handle: Manyullyn

(Note: if you made a Cleaver with a Paper Blade and Manyullyn Plate and spend the extra slot on Quartz you will do an extra .5 hearts of damage and it will need Paper to repair instead, at a hefty cost of durability)


  • Blade: Manyullyn
  • Crossbar/Guard: Paper‡
  • Handle: Anything†

Mixture Between Customization & Durability

  • Blade: Manyullyn
  • Crossbar/Guard:Paper†
  • Handle: Green or Blue Slime

†Actual material does not modify damage multiplier. Only durability modifier with handle and material property (such as Jagged, from Cactus) on Crossbar/Handle.

‡Paper adds an extra modifer slot that can be used to add a new modifier or add a second level of a modifier, such as to add extra Nether Quartz to add more damage to a weapon, or add another level of Moss to increase the rate in which an item's durability regenerates.
The BEST weapon or tool always depends on what it is intended for, and is subject to discrimination. Each player likes something a little different.

Thaumcraft 4 compatibility[edit]

  • Thaumcraft 4 adds Thaumium options for all weapon parts.
  • Thaumium cannot be smelted in a Tinkers Construct smeltery, so parts are made with ingots in a the Part Builder the way you make other non-smeltable components like stone and wood.
  • Thaumium stats are essentially iron with some enhancements. For weapons specifically it has significantly more durability at 400 (iron is 250) and it adds the Thaumic trait to any weapon that it is on. Thaumic is the same as paper's writable in that it adds 1 modifier slot to the weapon, however if the weapon is made entirely of thaumium parts it grants 2 modifiers instead of 1, which is very useful for tools or weapons that only have 2 parts and would have large reductions in durability if either part was paper.
  • Weapons with 3-4 parts however having a Manyullyn blade/head, 1 paper guard/binding/or plate, the rod out of thaumium, and any fourth piece from Manyullyn since the forth is usually a durability modifier but is also a damage modifier in some weapons. This allows for the same 2 modifiers you get from a full thaumium weapon but with more damage and more durability.
  • In some 4 part weapons it can be better to switch the second Manyullyn with the handle because it has the highest handle modifier for durability but if it effects weapon damage it is a preference decision of damage vs durability.
  • If you want more damage and don't care about durability or repair costs you can use cactus instead of the second Manyullyn in 4 piece weapons to add Jagged which will increase damage as you lose durability but auto repair should not be used in this case because it regenerates the durability and reduces the damage increase as well as using modification slot that you would want to use for quartz if you're going for max damage.

Ars Magica 2 compatibility[edit]

Normally, you can not apply enchantments to Tinkers' Construct weapons. The Soulbound enchantment from Ars Magica 2 is the exception, but it can only be done by applying the enchantment to the item via anvil.